2-46 ANDROMEDA
2-46 Andromeda is the 46th stage of Cosmos Ch.2 — The Passion of Catgod. Previous stage: 2-45 N77 Nebula. Next stage: 2-47 Black Hole.
Bore's Alien variant — 160,000 HP, 1,799 AP area attack at 125 range with 100% Knockback, fast 17f attack interval. Boss of Uranus + Urura + Andromeda. Knockback-Immune frontline (Bombercat, Crazed Cow with Talent) + Anti-Alien backliners.
Ribbo and Kid Tappa carry Barriers (up to 65,000 HP) — your hits are absorbed until it's broken.
Ribbo's 65,000 Barrier needs a guaranteed 100% Barrier Breaker — chance-based units stall and waste your damage window.
Nimoy Bore is Alien. Anti-Alien units take less damage and deal more.
Nimoy Bore reaches 125 range. Units that out-range it can chip safely without taking hits.
Nimoy Bore has a deep HP pool (160,000+ even before stage magnification). Heavy single-target burst shortens the fight.
8 enemy types stack up here. Area attackers hit the whole push at once instead of one unit at a time.
Ribbo's 65k Barrier + 100% Warp at 400~550 range. Snipe with waves (Major Leaguer Cat).
Ch.2 adds Ribbo and Kid Tappa to the peon mix; Nimoy Bore stays as boss. Row 1 restriction. Heavenly Hippoe and Gabriel still inject Angel-trait survivability. r/battlecats's universal note: 'Andromeda 2 is the Mystery Mask gear check. If you can't clear this consistently, you're not ready for 2-47 Black Hole.' Lineup (Row 1 only): Knockback-Immune frontline (Bombercat, Crazed Cow Talent) → Anti-Alien Barrier Breaker for Ribbo (Bazibon, Loincloth, Crazed Bahamut) → Warp-Immune Anti-Alien Ubers (Lumina, Pixies-line) → A. Bahamut for Nimoy Bore. Common failure: thinking Ribbo's 65k Barrier is the hardest part. It's the simultaneous warp + Nimoy Bore knockback that breaks lineups — without Knockback Immunity you spend the stage rebuilding your line.
The castle you destroy to clear the stage.