ROGUES' GALLERY
294 enemies · Color codes match in-game trait colors.
Aku Cyclone moves slowly and deals relatively low damage per hit for a Cyclone, but more than makes up for it with a 1,666,666 HP Shield that regenerates with 100% HP each time it gets knocked back. Since it has 1,666,666 HP itself and gets knocked back 4 times, this effectively quintuples its health if you don't have any Shield Piercing Cats.
Aku peon with 4,500 HP behind a 4,500 HP Aku Shield that regenerates at 50%. Cheap, but it still eats a shield-break.
Aku peon, 85,000 HP, speed 18, attacks every 16f. 10% chance of a Savage Blow for triple damage.
Camelle's Alien variant — 175,000 HP, 1,750 AP area attack at 550 range with Base Destroyer, Strengthen, and Survive (resists one lethal strike). Tanky long-range threat — Anti-Alien backliners + a deep meatshield wall handle her.
A 5 HP, 1 attack Metal Angel at 800 range that attacks once every ~20s. Harmless on paper, but Metal means only Critical or Toxic damage can remove it.
An Angel-trait, souped-up Gory — even more HP, DPS and speed, and harder to knock back. Bring anti-Angel units and stall it with high-HP cats.
An Angel area attacker (372 range) with high DPS and a chance to knock your cats back. Bring anti-Angel units and don't let it shove your line apart.
A backline sniper: 300,000 HP, Long Distance 400~800 from a 550 standing range, so he reaches your attackers over the frontline while other enemies hold it.
A Dark-trait area attacker with very long range (800) and extremely high DPS, often spawned in numbers. Out-range it, knock it back, or bring anti-Dark tanks — don't let it free-fire.
Big Sal variant — 40,000-damage single hit at 450 range with 100% Lv.10 Wave Attack + 10,000 Barrier. Extreme backswing (~133s) means he basically attacks once per battle; knock him back during the foreswing or stop him near the base.
A Red-trait single-target peon with very low stats — fast but harmless fodder. Anti-Red units clear it instantly.
A Traitless enemy with low stats and a plain single-target attack — no special abilities and not a threat on its own; anything clears it.
500,000 HP Dark boss. Only 180 standing range, but Long Distance reaches 50~1,850 and every hit is a guaranteed 5s Freeze. 10 knockbacks - she can be pushed off her own attacks.
Yet another entry in the "powerful and fast enemy" category, Beefcake Cat is a force to be reckoned with at the best of times, having massive health with fast and deadly Area attacks to bust past your Cats despite the somewhat mediocre range.
Red variant of Kory with far higher HP and attack and a Lv.12 Wave Attack on every hit, but only one knockback and reduced range/speed. Debuts in Sea Polluter (SoL 26).
A Zombie/Colossus Zackie Peng from the Big Peng Z Strikes gauntlet. Stands at 150 but his Omni Strike reaches 500 (and 400 behind), so he hits units far past his own position; the 1,000 attack is nothing — the 100% Toxic hit (half a unit's max HP) is what kills. Revives with 10% HP one second after dying unless a Zombie Killer finishes him. Curse disables the Toxic, and the Holy Blast freezes him and strips big chunks of HP.
A Zombie enemy that lands a massive single area hit (and is a Base Destroyer) with an enormous backswing; it Burrows under your line and Revives after dying. Bring anti-Zombie units to stop the revive, and knock it back during its long wind-up.
A fast, very tanky Angel boss (1.44M HP) with a high-power short-range area attack. Debuts in Shadow Cosmopolis (SoL 30).
A Red-trait area attacker with high HP and heavy short-range (130) hits. Out-range it and chip it down with anti-Red units.
55,500 HP Traitless enemy, 23,500 damage every 27f, with a guaranteed level 5 Mini-Wave on every hit.
Fragile but deadly Floating enemy that outspeeds every cat and shreds frontlines — effectively a stronger Gabriel. Debuts in Sea Polluter (SoL 26).
A dual-trait Floating/Dark area attacker with high HP and DPS. Units strong against both (e.g. Holy Valkyrie) or anti-Dark/anti-Floating hitters counter it cleanly.
Teacher Bun Bun's Alien/Floating variant — 750,000 HP, 8,888 AP area attack at 200 range, 100% Wave Attack. Boss of Deneb Ch.2 and appears in the Filibuster bonus stage. Wave-Immune meatshields + Anti-Alien/Anti-Floating Ubers (Holy Valkyrie, Wonder Mommy).
Zombie Teacher Bear with 360 range: 120,000 HP, 5,000 area damage every 19f. Burrows 1,125 once when a Cat enters its range and revives once with full HP after 12 seconds.
An Alien/Floating long-range area attacker (500 range) with a chance to Weaken your cats' attack. Counter with Weaken-Immune anti-Alien units; anti-Floating helps too.
This enemy has high health, high attack power, and a chance to knockback Cats. She has a quick attack animation and attacks rapidly.
A tanky Traitless long-range area attacker (550) with Base Destroyer. Out-range it or grind it down before it reaches your base.
Single-target Red enemy with long range, very high stats and a 15% critical-hit chance, but slow attack and movement. Debuts in Sea Polluter (SoL 26).
Final boss of CotC Ch.2 ONLY (Traitless, no longer Floating). 1.5M HP, 300-range Omni Strike (-1000~1000), Multi-Hit ending in a 66k lightning strike. First 2 hits have 100% KB + Slow. Anti-Traitless + Slow Immunity is the standard kit; clearing him unlocks Cat God the Great.
Glass cannon — low HP but high single-target damage that can quickly shred unprotected units. Easy to kill and drops a lot of money; spam meatshields to stall her off your backline.
Aku peon, 2,500 HP, with a 30% chance to Freeze for 4s. Individually trivial; the freeze-lock in numbers is not.
Mid-ranged Angel enemy with a 25% chance to freeze cats for 2s. Debuts in Battle Royale (SoL 24).
Long-range Alien/Floating enemy — 120,000 HP, 1,400 AP area attack at 760 range with 100% Weaken. Boss of Mertoz Ch.2 and Ch.3. Weaken-Immune frontline + Anti-Alien/Anti-Floating backliners.
Traitless sniper boss — a 1,500-range Long Distance area attack with huge HP but very slow movement and fire rate.
40,000 HP Zombie hitting for 650 in an area every 67f, with an unlimited Revive at full HP after only 2 seconds - a wall that keeps standing back up.
700,000 HP Alien attacking every 19f, with a 15% chance to Warp Cat Units back 800 range for 6.67 seconds.
Aku peon, 32,250 HP. 50% chance of a 3-second Slow, and on death it fires a level 3 Surge between 450 and 950 range - killing it is what sets the Surge off.
Mr. Mole variant — Long Distance 300~600 range, 30% Warp chance, fragile 2,500 Barrier. Major Leaguer Cat hard-counters; rushers slip into his blind spot.
Corrupted Moneko has low range, many knockbacks and a multi-hit attack with a 100% chance of creating a Lv. 5 Wave Attack on the third hit.
ItF Ch.3 boss — Holy Valkyrie corrupted into an Alien/Floating area attacker that Strengthens as the fight drags on.
Alien/Floating cyclone: 1,499,999 HP and 9,999 area damage every 5f (~60,000 DPS) at 240 range, speed 4. 10% of hits weaken Cats to 10% for 10 seconds; it strengthens by 200% at 30% HP.
It deals heavy Area Attack damage with a freezing effect, making it very hard to deal with. The first stage in which it appears spawns Shy Boys and other Red enemies, so it is best to bring many anti-Red units.
This enemy occasionally fires off a devastating attack at extreme range in a very fast animation and has a lot of health with just one knockback. Fortunately, however, it's fairly slow for the threat it poses, and only really matters as a support unit when other, more dangerous threats enter play.
This enemy has massive health, high DPS and non-stop Area Attacks. His only weaknesses are his somewhat low range and movement speed, so try to use those to your advantage.
Strangely enough, this unit has slower movement speed than Cow Cat and it's miles behind the Cat Unit version. He has very high DPS, but has quite low health and is Single Target.
This enemy is less threatening than the other Crazed Cats, due to sporting a rather underwhelming 87,000 HP and only 6 movement speed, along with relatively low range. However, it is not to be trifled with, as it tends to be spammed in most of the stages it appears in and has 7,000 DPS.
He has extremely short ranged attacks, but makes up for it with the ability to spawn level 3 Wave Attack at a 100% chance. Treat him as a stronger Kory with less standing range that spawns en masse.
This enemy has very long range and a decent amount of health. To make matters worse, its Debut Stage spawns multiple of them, meaning that they can rack up relatively high amounts of DPS on your units.
Crazed Moneko has low range, many knockbacks and a multi-hit attack with a 100% chance of creating a Lv. 5 Wave Attack on the third hit that has a 50% Critical Chance.
Crazed Tank Cat is very sturdy, having one of the highest health values in the game at 100% strength magnification and only one knockback. Crazed Tank attacks quite differently from the Crazed Cat: instead of cranking out rapid, close-quarters DPS, she will occasionally bash her head, dealing heavy damage in a shockingly large area.
Crazed Titan Cat is a strong enemy, with lots of health, significant range, a few knockbacks, high damage and constant attacks. He has a 40% chance to slow cats, 100% chance to cause knockback but most importantly has 15% chance to produce a level 7 Wave Attack.
A Traitless Long Distance attacker with very long reach and a 100% chance to Slow your cats for a full minute. Use Slow-Immune cats, or rush it before it locks your line down.
A Traitless single-target peon with minimal stats — fast, harmless fodder that anything clears.
2.9M HP Dark Behemoth with 40 knockbacks and speed 40. Omni Strike -300~450, a guaranteed Weaken to 50% for 3 seconds, and immunity to Freeze and Slow.
5 HP, 800 attack Metal peon at 110 range. Trivial damage, but Metal means only Critical or Toxic damage removes it.
The original Advent boss. 2.4M HP Angel sniper at 600 range whose Long Distance reaches 400~1,200 - outranging her is not really an option - plus a 30% chance to slow for 4s. Has a blind spot inside 400.
Metal CyberFace — only 1 damage per non-critical hit, but a colossal single hit with Wave Attack + Base Destroyer. Needs critical-hit cats.
One Horn's Alien variant — 120,000 HP, 2,200 AP area attack at melee 60 range, extreme 16f attack interval (~0.5s). Devastating point-blank DPS. Deep meatshield wall + Anti-Alien Ubers (Bahamut, Cyberpunk Cat).
3M HP Zombie boss. Omni Strike (-700~800), a guaranteed 10s Slow, unlimited Revive at 10% HP after 20s, and immunity to Knockback, Freeze, Slow and Weaken. Nothing short of sustained damage removes it.
A Traitless area attacker (180 range) with a solid hit and no special abilities — steady DPS and meatshields handle it.
Dancer Cat has very high health with no clear weaknesses (excluding Ubers), having a fast attack rate, extreme range, and insane damage. Power-stalling with 4 Meat-Shields is definitely required.
Dark Cyclone has short range, medium movement speed and extremely high DPS, but its damage per hit is relatively low. Like many Dark enemies, it also has numerous knockbacks, with 10.
A Red-trait long-range (500) area attacker with a slow but heavy hit. Use anti-Red backliners behind tanky meatshields.
This enemy is a force to be reckoned with: she has huge amounts of health, great DPS and only a few knockbacks. Thankfully, she is considered a Dark enemy, which means she can be affected by the abilities of anti-Dark Cats.
A Dark-trait area attacker with high HP and heavy hits at short range (190). Anti-Dark units and sustained DPS bring it down.
80,000 HP Dark enemy with Long Distance 200~500 and no other abilities.
1M HP Zombie sniper at 666 range with Long Distance to 1,300, a guaranteed 1-second Freeze, and an unlimited Revive at 50% HP after only half a second.
9,500 HP Aku peon. Guaranteed level 1 Surge between 200 and 800 range when it dies, so killing it at the wrong moment is its own hazard.
A Dark-trait long-range (700) area attacker that hits extremely hard — dangerous when shielded by peon spam. Out-range it or kill it fast with anti-Dark hitters.
Divine Cyclone's gimmick is being the first Cyclone to lack the Floating trait, requiring specialized anti-Angel units to counter it. Beyond that, it has all the typical attributes of a Cyclone: non-stop attacks and extreme health and DPS offset by pitiful range and somewhat low speed.
Traitless wave attacker. Wave-immune units or Anubis the Protector make this safe.
First enemy in the game. Very low stats — easily killed by anything; mostly a meatshield in early stages.
The Doge enemy base — the castle structure you destroy to clear the stage, not a mobile unit.
A Dark-trait Doge — far stronger and faster than the original. Harmless alone, but spawns in swarms that become dangerous at higher magnifications. Bring anti-Dark hitters.
A Traitless Long Distance area attacker (effective range ~350–650) that hits very hard. No trait to exploit — out-range it or rush it down.
1.8M HP Traitless boss with only 180 standing range but Long Distance from 50 to 1,850, a guaranteed 6-second Slow, and immunity to Slow itself. 20 knockbacks.
Zombie Bore: 400,000 HP, 4,500 per hit every 11f (~12,300 DPS), speed 22. Burrows 1,125 once when a Cat enters its range, then revives once with 50% HP after 5 seconds.
Traitless multi-hit melee bruiser that lands two 500-damage hits per swing.
Alien elder variant of THE SLOTH — devastating 500-range area hits with Knockback, but a long attack interval.
Traitless Behemoth elephant: 2,000,000 HP, 13,000 area damage every 35f at 420 range, speed 2, a single knockback. Immune to Waves, Knockback, Freeze, Slow, Weaken, Warp and Surge.
St. Pigge's Alien variant — 60,000 HP, 250 AP area attack at 170 range with 100% Wave Attack. Common peon across CotC. Wave-Immune frontline keeps the line stable; Anti-Alien clears her.
1.2M HP Starred Alien boss. Multi-Hit for 15,000 + 15,000 + 1,500, Omni Strike out to 1,000, and on its third hit a guaranteed Warp that throws your units back 2,000 range for 66 seconds.
1.2M HP Relic boss. Omni Strike -630~620, guaranteed 1.5s Freeze, guaranteed 4s Curse, and a level 3 Surge between 600 and 900 range. The Curse shuts off your units' abilities.
75,000 HP Aku enemy behind a 250,000 HP shield, and on death it leaves a level 1 Surge between 450 and 1,050 range.
A Cats of the Cosmos bonus boss with 2,000,000 HP and a 1,000,000-damage Long Distance attack (effective ~300–4,300 range), and it's Immune to Waves. Its very long (~40s) attack foreswing is the weakness — interrupt it with rapid 10k+ hits across its many knockbacks before it fires.
Final boss of CotC Ch.3 (Traitless). 1M HP, 800-range Multi-Hit ending in 66k strike. 100% Wave (Lv.12) AND 100% Warp back 1500 range on first hit. Mystery Mask required to keep him at 100% (otherwise 1,100%). Awakened Bahamut and Maglev Cat exploit the warp resetting their backswing.
They have slow movement speed, extremely low health and many similarities to Those Guys. Due to them not attacking, this enemy will never deal any damage; they simply sit in front of their target and never stop shooting fireworks.
They have slow movement speed, extremely low health and many similarities to Those Guys. Due to them not attacking, this enemy will never deal any damage; they simply sit in front of their target and never stop shooting fireworks.
Flying Ninja Cat has low range, slow movement and rapid, moderate damaging attacks with splash damage. She has one million health, being able to soak up many hits.
75,000 HP Zombie Behemoth that hits for 45,000 three times with widening Omni Strike bands (130, 260, 390). Burrows 500 once, revives at full HP after 24 seconds, and is immune to Knockback, Freeze and Weaken.
A fast Angel rusher with very short range (80) that swarms your line. Anti-Angel units and area attackers clear groups of them.
An Alien with a long-range (600) area attack and a chance to Slow your cats. Use anti-Alien backliners behind a Slow-Immune frontline.
Long Distance (1700~1950) sniper with 100% Warp FORWARD by 1,375 range. Only 4,000 HP — Slime Cat waves snipe them easily. The forward-warp can be ABUSED to teleport rushers like Awakened Bahamut past entire enemy formations.
Gato Amigo has the lowest health of all Awakened enemies along with slow movement speed, but he has very strong non-stop attacks that have a 50% chance to knockback Cat Units in his range.
Beefy Gory variant with Area Attack and a 6,000-damage Barrier. Once the Barrier breaks he's vulnerable to crowd control (Seafarer Cat, Surge units).
This enemy has high health, long range, decent damage and attack rate, and a 100% chance to freeze Cat Units.
The collab's strongest enemy: 1,500,000 HP, a three-hit 5,000 x3 area attack from Long Distance 600~1,100, and +100% attack at 50% HP. His blind spot is the whole 600 in front of him, so units that get inside it are safe.
A Red-trait single-target attacker — a tougher Snache variant that deals real damage. Anti-Red units counter it.
They are a small crowd of 3 stick figures with glowsticks and neon colored bandanas. Each one has a unique color: purple for the front one, green for the middle one, and light blue for the last one.
329,000 HP Floating enemy with Omni Strike -320~420. Every hit is Toxic, removing 35% of a Cat Unit's maximum health, so tanking it does not work.
1.8M HP Relic/Floating. Three Multi-Hits with stacked Long Distance bands covering 150 to 1,450, and the first hit carries a guaranteed 2-second Freeze and 8-second Curse.
Fast traitless area attacker with high DPS for its low HP — essentially an upgraded Jackie Peng. Groups of Gories can overwhelm fragile cats, so shield them with meatshields.
A Dark-trait Gory variant — a fast, hard-hitting short-range (155) area attacker. Comes in groups; bring anti-Dark hitters and shield your damage dealers.
160,000 HP Angel Colossus. Long Distance 300~600, with a guaranteed 3-second Slow and Weaken to 50% on every hit.
A Traitless area attacker (344 range) with big hits and a knockback that shoves your line back. Hold ground with sturdy meatshields and out-DPS it.
300,000 HP Relic that rolls a 20% chance of Knockback, Freeze, Slow, Weaken and Curse on every hit, plus a guaranteed level 4 Mini-Wave. Any single effect is unlikely; something landing is not.
1M HP Red boss with 36,000 area damage at 800 range and a guaranteed Weaken to 25% for 5s. The Weaken is the real threat - it strips your damage while her support pushes.
2.5M HP Angel boss. Its Omni Strike spans -3,700 to 1,300 - effectively the whole field - and every hit is a Toxic attack removing 40% of a Cat Unit's maximum health, so HP does not save you. Strengthens by 200% below 30% health and is immune to Waves, Knockback, Freeze, Slow and Weaken.
An Angel-trait Hippoe variant — a short-range (170) area attacker that hits notably harder than a normal Hippoe. Anti-Angel units clear it.
This enemy has very high health, attack power, and range, as well as an area attack, but it attacks quite slowly. However, it moves quite quickly, so be careful of it sprinting into the frontlines!
Hermit-crab Alien — 9000 HP, 300 dmg Area Attack at 170 range, 100% chance to Survive a lethal strike (one-time). Meatshields + ranged DPS handle it cleanly.
A Traitless Long Distance area attacker with enormous HP and a chance to Freeze your cats. A Freeze-Immune frontline (e.g. Li'l Eraser Cat, or Riceball Cat with its Talent) lets you push in.
A Traitless area attacker and the recurring Empire of Cats boss. Modest base stats with no special abilities — at its boss stages magnification makes it hit harder, but steady DPS clears it.
While his speed may look indimidating, his range is incredibly low, and his DPS isn't all too high. However multiple Hyper Messrs will spawn during battle.
Hippoe variant — 7000 HP, 200 dmg Area Attack at 222 range. Tough first encounter in ItF Norway but a glorified Hippoe once you have Valkyrie / Bahamut and ItF Treasures.
The Face's Alien/Floating variant — 44,444 HP, 1,333 AP area attack at 366 range with 100% Freeze. Boss of Sun across all 3 chapters plus Sirius/Skelling Ch.3. Freeze-Immune frontline (Li'l Eraser, Riceball with Talent) + Anti-Alien/Anti-Floating Ubers.
100,000 HP with a two-hit area attack (2,800 + 2,800) at 400 range and a 30% chance to slow for 3s. Low damage and a slow cycle keep her an early-game threat only.
An Alien area attacker (220 range) with a 20% chance to Slow your cats — not Weaken. Slow-Immune backliners or rushers play through it cleanly.
4.67M HP Aku boss and the hardest hitter in the Advent set. Its first Multi-Hit lands 666,666 damage at -400~400 Omni Strike; the 2nd and 3rd hits reach 500~800 and 1,000~1,250 and are Toxic, stripping 30% of a Cat Unit's maximum health each. Immune to Knockback, Weaken and Surge.
This enemy has massive health and attack power, a fast attack rate, long range, and has a 100% chance to knockback whatever that survives these attacks. He isn't too threatening due to single target, but can still be annoying in groups.
Red/Floating heavy hitter with high HP and damage; a recurring Stories of Legend trigger-wave boss.
A Traitless penguin peon with modest single-target hits and no special abilities — straightforward to clear.
2.5M HP Angel Colossus Great Advent boss. First hit is a -300~450 Omni Strike for 20,000; the second lands 90,000 at 451~751 with a guaranteed 2-second Slow and a level 7 Wave Attack. Immune to Freeze and Weaken.
Boxing kangaroo — 4,000 HP, 250 AP single-attack at 160 range with 100% Multi-Hit (3 hits per attack). Tankier than typical Traitless peons. Anti-Traitless or pure DPS overload.
2M HP Traitless boss whose every hit creates a level 1 Surge Attack between 150 and 750 range. Meatshields that are not Surge-immune feed it more attacks.
2.6M HP Traitless Great Advent boss. Three 38,000 Multi-Hits, a guaranteed level 1 Surge between 150 and 1,000 range, and Counter-Surge - hit it with a Surge and it returns one of equal level. Immune to Weaken.
Dolphina variant — 40,000 HP and 15,000 Barrier, but only 50 damage. Speed 50 makes him a fast meat wall. Once the Barrier breaks his low DPS makes him a useful stepping stone for Crimson Mina / Polevaulter Cat / Jellycat.
1M HP Traitless boss with 25 knockbacks. Three 8,000-damage Multi-Hits per swing, Omni Strike out to 1,000, and a guaranteed Knockback on every hit.
It has rather low HP compared to other awakened units, but it has fast movement speed, attack speed, and range.
This enemy has a fairly fast and powerful attack, with Area Attack. However, it has somewhat low health and a blindspot.
A Traitless tank with a slow wave-attacking hit and Base Destroyer (bonus damage to your base). Keep it back; Wave-Immune cats avoid the splash.
Croco's Alien variant — fragile (3,000 HP, 900 AP, 130 range, no abilities) but appears in 42 CotC stages with magnifications scaling from 100% to 2,400%. At high mag his DPS climbs to 12k-25k. Crazed Sexy Legs / Macho Leg / Wheel Cat clear groups easily.
240,000 HP at 550 range with a guaranteed knockback on every hit. Low damage and a 195f cycle, but the knockback keeps resetting your line while pushers like Gory Dark advance under it.
Aku variant of Le'boin: 380,000 HP behind an 800,000 HP Aku Shield that regenerates at 50%, 13,600 area damage with Omni Strike -100~410 and no backswing, so it pushes through one-hit meatshields. Only 1 knockback.
A slow Traitless area attacker with long range (400) but a low attack rate. Tanky-ish fodder — out-range it or grind it down.
A Dark-trait tank — a Le'boin variant with much higher HP and a heavy long-range (410) hit. Anti-Dark units, especially wave/area attackers, wear it down.
Le'boin variant with 40,000-damage Barrier — one of the strongest in the game. Bahamut, Bazibon-line, or any 100% Barrier Breaker is the standard counter.
An Alien with a chance to Weaken your cats' attack on hit (single-target, 249 range). Bring Weaken-Immune anti-Alien units to neutralize the disruption.
29,997 HP Floating peon, speed 38, 1,125 area damage, 5 knockbacks. No special abilities.
Li'l Cake Doge is a Metal enemy, however it has pitifully low health and damage, meaning it can be killed by practically anything aside from certain limited target units.
This enemy, despite its cutesy appearance, is viciously powerful, with a rapid attack rate, long range and 50% chance to freeze Cat Units for 5 seconds. That leaves enough time for Li'l Dark Cat to land nearly 10 more attacks once they get frozen, making it pretty much perma-freeze.
2,000 HP Traitless peon with 100 attack and a 20% chance to dodge attacks for 1 second.
Li'l Eraser Cat has lower stats than Crazed Tank Cat and Manic Eraser Cat, with the similar attack style of slamming itself to the ground. Unlike those two, however, you are only able to use Special and Rare cats while fighting him.
This enemy is as hard as his Manic counterpart to defeat, having enormous range, health, damage, and only one knockback. It still keeps the floating trait and isn't as durable, however.
It has a lot of health (higher than Manic Island Cat) and a non-stop Area Attack, so this unit can be hard to fight when many of them are stacked. It surprisingly has a slower attack rate than Crazed Fish Cat and Manic Island Cat, but still has the same range as both of them.
This enemy has almost exactly the same stats as the Crazed Titan Cat, but there is one catch: his chance to perform a Wave Attack has been raised from 15% to a whopping 90%, thus making it almost GUARANTEED! To make matters worse, he has the same attack animation speed as regular Titan Cat, and you can only use Special and Rare cats against him because of the restriction!
This enemy has very long range, quick attacks, and decent damage. They're not too bad alone, but the stage spawns multiple of them.
Like its slightly stronger counterpart, Manic Lion Cat, Li'l Lion moves relatively fast, attacks fast, and appears in clusters. Its rapid attack speed and the fact that it is accompanied by other Li'l Lions makes it easy for this enemy to tear through your defenses, but it isn't made any harder than the Manic Lion Cat due to dealing single target damage and the availability of spammable rare attackers.
This enemy is very similar to Crazed Gross Cat in terms of attack methods: it kicks up a powerful Wave Attack and pushes through. Handle it with a stack of Cyborgs and an Awakened Bahamut but be sure to keep out of its reach as this enemy's waves can hit cats from very far away, potentially disrupting the rate of Paris Cats coming in.
Don't let its cuteness fool you; this unit has enormous health and damage, along with a very fast attack rate that can easily wreck your defense line. It has less health than Manic Mohawk Cat.
A Red-trait boss-class enemy with long range (620) and very high damage. Use anti-Red backliners behind a sturdy frontline, and out-range it where you can.
Loincloth Cat has pretty low health and attack damage compared to other Awakened enemies. It has slightly slower movement speed than its cat counterpart, but attack rate is 3 times faster and has a very long attack range.
An enemy with great health, range and attack speed, but lacks in speed and attack power. It'd be really easy if there weren't many strong and annoying peons in every stages that it appears in.
Zombie/Floating Behemoth anglerfish: 420,000 HP, 13,000 area damage every 65f at 280 range. Every hit slows for 1.67 seconds, 75% of hits raise a level 1 Mini-Surge between 280 and 980, and it revives once with 50% HP after 6 seconds.
750,000 HP Zombie with a guaranteed Knockback on every hit and a full-HP Revive 4 seconds after dying.
Relic long-distance attacker (449 range) that Curses cats, temporarily blocking their abilities.
Arguably the strongest variant of Otta-smack-u, this enemy is more often than not a monstrosity to behold. Its base stats are already pretty high for a peon, and this is further exacerbated by late-game buffs, not to mention its low money drop.
1.36M HP Relic, speed 32, attacking every 17f. Guaranteed Knockback, 5-second Slow and 5-second Curse on every hit.
Mooth's Alien/Floating variant — 17,777 HP, 777 AP area attack at 370 range with 100% Freeze. Appears in Catseye, Skelling, Mertoz, Canopus. Freeze-Immune meatshields + Anti-Alien/Anti-Floating backliners.
She has very high health, a crushing attack, fast attack speed, and decent range. However, she has a sluggish attack animation, making it difficult for her to advance.
This durable and somewhat fast enemy boasts very high DPS and rapid attacks at 360 range. Its Curse ability makes sure nothing stands a chance, and when it reaches 34% health, it Strengthens by 100%.
This enemy is much more threatening than Manic Eraser Cat. Though it has slightly less range, attacks slower, lacks Base Destroyer and has considerably lower damage, its strong Area Attacks still pack a huge punch.
This very slow enemy fires off devastating area attacks from extreme range every so often and has a 50% chance to generate a level 2 Mini-Wave on hit, which, while weak, can easily accumulate. Though it is actually less durable than Manic Flying Cat with three knockbacks and lower health, it comes with a tough shield that protects it from status effects and fully regenerates, making it difficult to regain ground without getting past the shield.
This somewhat tanky enemy deals huge damage at mid-range with its rapid attacks, and its singular knockback makes it difficult to ward off. What makes it worse are its Counter-Surge and level 1 Death Surge, as they're both guaranteed to hit much further than Malevolent Island Cat itself and wreck further havoc in your ranks.
This short-ranged enemy is fairly slow, boasts a lot of health and frequently deals extreme damage with an Omni Strike that hits all the way up to 320, with a 20% chance to land a Savage Blow that's guaranteed to nuke or gravely cripple everything it catches. It comes with a moderately durable Shield that fully regenerates each time it is knocked back while blocking status effects, so when it gets to push, it and any support can be difficult to stop.
Effectively a stronger Manic King Dragon, Malevolent King Dragon Cat boasts similar stats, but with 66% more damage, 4 knockbacks instead of 8, the Aku trait, Counter-Surge, and a Shield with 70,000 HP that results in an effective health of 980,000. Fortunately, they don't spawn in groups, but their support in their debut stage makes them much deadlier.
Although not difficult on their own, Malevolent Lion Cat is a formidable foe in large numbers due to high DPS and speed. Treat them like a buffed Aku variant of Manic Lion Cat.
Malevolent Macho Leg Cat is a very powerful pusher. Think of it as Manic Macho Legs/Crazed Gross Cat, but trades wave for surge and has a much higher money drop.
This powerful bruiser has above average range for a melee pusher and advances very quickly with its high health, extreme DPS and a weak but constantly regenerating shield, though its high knockback count does make it a bit easier to hold back if enough damage is accumulated. Surprisingly, it is also Immune to Freeze, Slow, Weaken and Knockback, so not even status effects will meaningfully hinder its advance in absence of brute force.
This enemy has rapid, powerful attacks at medium range, with enough freeze uptime to render its targets completely helpless, making it a very tough adversary. However, it's the least of your worries in its appearances compared to the nasty threats backed by it.
Manic Eraser has extreme health and damage. She retains the Base Destroyer ability and range of Crazed Tank Cat, but they're largely similar.
This enemy is functionally identical to Crazed Bird Cat, just with higher health and very high damage.
Ost with only 1 knockback but more DPS. You'll have to deploy many meatshields and rangers when warding them off.
This enemy is the Goliath to your David. He has incredibly high health and attack (though, oddly, not as much as the much smaller Manic Eraser and Manic Mohawk), and a 1-in-4 chance, with every attack, to fire off a level 7 Wave Attack.
It has even more range than its Crazed Counterpart, more damage and has more health. It is protected by highly buffed Otta-smack-us in its Debut Stage making it significantly harder to reach.
This enemy has medium health, high DPS, a low money drop and short-ranged single-Target attacks. Not too tough alone, but he's usually spammed, which can overwhelm any unprepared army.
4 Wave Attack. Cats with high attack power like Awakened Bahamut and/or a stack of ranged attackers will make short work of it, but don't expect just one to show up.
Meet your worst nightmare. This feral feline has extreme health and attack power, as well as faster movement speed than Crazed Cat.
2.6M HP Red/Dark boss with Omni Strike -200~800, a guaranteed Knockback on every hit, and immunity to Freeze. Only 1 knockback of its own, so it will not be pushed off.
A Traitless area attacker with long range (451) that out-spaces your frontline. Out-range it or rush it down.
788,000 HP Aku enemy whose every hit creates a level 1 Surge between 150 and 750 range.
48,000 HP Traitless Colossus with three 13,000 Multi-Hits through a short -70~230 Omni Strike, plus Counter-Surge - hit it with a Surge and it answers in kind.
Super Cosmic Cyclone variant — 44k HP, 666 damage at 5-frame attack interval (extreme DPS). 100% Warp FORWARD by 150 range. Very short 50 range; crowd-control with Seafarer Cat / Corrupted Psychocat / Iron Wall Cannon.
Similarly to other Cyclones, this very slow enemy attacks non-stop and deals extreme damage, but has a tiny range of 65. It takes only 1 damage from non-Critical attacks like all Metal enemies yet has more than triple the health of Sir Metal Seal, requiring a lot of Critical Hits to defeat.
Metal — every non-Critical hit deals just 1 damage, so you need Critical-hit cats (or Metal-slayers) to kill it. Don't ignore it though: it lands a real 2,000 area attack.
A beefier Metal enemy than Metal Doge — same rule: only Critical hits (or Metal-slayers) deal real damage, everything else does 1. Low attack, so it's more a crit-check than a threat.
Metal variant of One Horn — 800 HP, 3,200 AP area attack at 80 range, attack interval 6f (extreme DPS). Only takes 1 damage per hit. Critical-hit cats only (Crazed Whale, Cyberpunk, iCat).
Aku enemy with 300,000 HP behind an 80,000 HP Aku Shield that regenerates at 50%. 20 knockbacks and speed 25.
Floating cyclone: 444,444 HP, 20,000 single-target damage every 5f (~120,000 DPS) at 100 range, speed 5, one knockback. No abilities.
Celeboodle's Alien variant — 4,500 HP, 3,750 AP single attack at 160 range with Strengthen. Stalls + hits hard once Strengthened. Common across Cosmic Lounge, Buutara, Urura, Ababwa, etc. Standard Anti-Alien handles her.
300 HP Aku peon behind a 15,000 HP shield that regenerates at 50% - the shield is the whole enemy. 30% chance to Weaken to 50% for 5 seconds. Speed 40.
A Floating area attacker with long range (340) but low damage — pokes from range. Out-range it or use anti-Floating units. Its Alien variant is Maawth.
An Angel area attacker with a chance to Weaken your cats. Anti-Angel units behind a Weaken-Immune frontline handle it.
A Traitless Long Distance area attacker (450 range) that hits hard and has a 100% chance to knock your cats back. Outrange it with backliners, or rush past with a fast attacker like Awakened Bahamut.
400,000 HP Relic with 400 knockbacks and a guaranteed 10s Curse on a short -350~350 Omni Strike. Speed 40.
Traitless 'sign' enemy — extremely slow, very long range and all but harmless (1 attack); functions as a meatshield/timer.
Bore's Alien variant — 160,000 HP, 1,799 AP area attack at 125 range with 100% Knockback, fast 17f attack interval. Boss of Uranus + Urura + Andromeda. Knockback-Immune frontline (Bombercat, Crazed Cow with Talent) + Anti-Alien backliners.
This enemy, unlike other Awakened enemies, has quite low health compared to them. However, it has a fast attack that deals a decent amount of damage and creates a level 1 Wave Attack, meaning that Bahamut Cat and similar units will get hit by it.
Relic One Horn — a 2.4M-HP wall with a fast Curse-inflicting area attack.
Red horned peon — 15,000 HP, 500 AP area attack at 40 melee range. Tanky for a peon. Anti-Red Ubers (Mighty Reza, Crazed Bahamut) clear easily.
Relic/Floating Omni-Strike boss that Curses and can hit cats on either side of it.
Traitless otter-mech area attacker appearing in ItF and Stories of Legend.
A Floating long-range area attacker (340 range, 3,000 attack) that pokes from the backline. Out-range it or bring anti-Floating units.
This is the enemy version of the True Form of Samurai Cat. He has high health and high DPS, and he can slow Cats.
A Floating enemy whose Wave Attack reaches past your frontline. Wave-Immune cats neutralize it; otherwise out-range or rush it down.
A Red-trait area attacker — basic early-game fodder with low stats. Anti-Red units shrug it off.
980,000 HP Aku boss behind a 1,200,000 HP Aku Shield that regenerates to full. Omni Strike -630~620, guaranteed 4s Slow, and a level 6 Mini-Wave. Shield-piercing is mandatory, not optional.
3.6M HP Red/Dark/Aku Great Advent boss with 60 speed and 20 knockbacks. Three 7,777 Multi-Hits every 21f, Omni Strike -420~390, Base Destroyer for 4x damage to your base, a 60,000 HP shield that regenerates to full, and a 15% Explosion chance at 290 range.
Compared to other Cyclones, Primeval Cyclone moves very fast at 18 speed and curses everything it hits. However, it has a relatively low damage output (7,777), which allows it to be stopped via weaken.
Prisoner Cat has high health (1,500,000) and high damage (12,000). However, he has a big blind spot and, as a result, cannot hit enemies right in front of him.
A Red long-range (501) area attacker with a chance to Slow your cats. Use anti-Red backliners behind a Slow-Immune frontline.
Master A. variant — 451 range area attacker with 20% Warp chance back 500 range. Outrange with backliners or rush past with Awakened Bahamut / Maglev Cat.
900,000 HP Alien boss with 400 knockbacks and a very slow attack (301f). Omni Strike -500~500 and a guaranteed Knockback. Moves at speed 40 - it closes fast.
Red Puffington variant: 250,000 HP, 15,000 area damage on a 301f cycle, speed 40 with 400 knockbacks. Omni Strike covers 350 both ways, and each hit has a 50% chance to weaken Cats to 25% for 5 seconds.
Alien/Floating sniper with an absurd 999 range, Long Distance out to 1,332, and a guaranteed 7.4s Slow. 1.56M HP. Anti-Alien treasures change this fight enormously.
Relic/Floating sniper, 1.56M HP at 999 range with Long Distance to 1,332 and a guaranteed 111-second Curse - long enough to disable your units for most of a run.
A Traitless area attacker with very high DPS and a Critical-hit ability that can land surprise heavy blows. Blunt it with Slow or Weaken units and strong ranged DPS.
321,234 HP Dark Behemoth, speed 30, attacking every 16f for 11,234. No abilities beyond Freeze immunity - it is simply fast and relentless.
Enemy Bahamut and ItF Ch.3 final boss — Floating/Alien with speed 40 and extreme Multi-Hit area damage.
A Traitless long-range area attacker (300) that hits hard. Out-range it with backliners or rush it down before it racks up damage.
Rampage Cats has unusually low health and damage for an Awakened unit. However, it has long range and area attack.
98,000 HP Red sniper with a standing range of 1,700 and Long Distance from 300, plus a guaranteed level 3 Surge spanning 150 to 1,900 range. Outranging it is close to impossible.
Red Cyclone deals absurd damage and attacks non-stop, destroying anything it touches in less than a second. However, it has one of the shortest ranges in the game, somewhat slow speed, and two exploitable traits.
340,000 HP Red enemy with a guaranteed Knockback and a guaranteed level 2 Surge between 150 and 350 range on every hit.
Relic boss — 3M HP, Omni Strike + Curse. A major Uncanny Legends wall.
Relic Doge — fragile but fast, Curses cats on hit.
Croakley variant — Long Distance (400~550) backliner with 65,000 Barrier and a guaranteed 100% Warp back 250 range. Only 700 HP — once the Barrier breaks, waves or Major Leaguer Cat finish the job.
Unlike its Cat Unit counterpart (high health), this enemy has lower health than most of the Awakened enemies, but he moves much faster, has double the attack range, attacks non-stop, and deals increased damage.
200,000 HP at 450 range with a 100% freeze for 4s on every hit. Her own damage is low; the freeze is what lets the rest of the wave walk through you.
The collab's warm-up boss: 20,000 HP, 3,500 area damage at 350 range and a slow 121f attack cycle, with no abilities. Any hard-hitting unit ends her.
Ritual Cat has average health and damage for a typical boss enemy, but makes up for it by appearing in small groups in its awakening stages. It possesses a fast attack rate, an ability to increase 100% attack power at 50% health, and supported by enemies with fast attack rates (such as Shy Boy) or long range attacks (such as Le'noir), which can easily break through the player's defence if they are not prepared.
A pusher: 400,000 HP, speed 36, eight knockbacks and a fast 70f attack, with Omni Strike covering -350~350 so she hits units behind her too. Her 8,000 damage is the modest part.
1,200,000 HP, speed 40, a 69f attack with Omni Strike -375~375 and a guaranteed level 3 Wave that lifts her 8,000 hit to 16,000 effective. Eight knockbacks and 300 base range are the openings.
1.2M HP Aku boss, 34,000 area damage at 650 range, Omni Strike -200~800 and a guaranteed 2s Slow.
Kang Roo's Alien variant — 24,000 HP, 2,800 AP area attack at 199 range with 100% Knockback. Disruptive. Knockback-Immune frontline + Anti-Alien backliners.
A much tougher Dark-trait Kang Roo with rapid multi-hit area attacks — high DPS that can plow through your frontline if you can't out-damage and knock her back. Not a peon.
Doge variant — first Alien enemy you face. 900 HP, 150 dmg, low movement, hits for solid damage at melee range. Easily killed by Lion Cat / Crazed Sexy Legs / Bahamut.
Faster, stronger Shibalien with 35% Warp chance back 750 range. Slowable/freezable like other Aliens. Bahamut can one-shot in its first appearance.
A Red/Floating area attacker with modest stats. He's often a trigger enemy — defeating him spawns the next wave — so watch the timing on stages that use him that way.
Aku peon, 8,200 HP, with a 50% chance to leave a level 1 Surge between 350 and 750 range when it dies.
Metal version of Sir Seal — takes only 1 damage from non-critical hits, so it needs critical-hit attackers. High raw attack.
Relic Squire Rel — tiny, very fast single-target attacker that Curses cats.
Common Red peon — 2,500 HP, 150 AP area attack at 170 range. Spawns in groups. Any Anti-Red Area Attacker clears them.
Skelecat is extremely frail for an awakened enemy. However, similar to Gato Amigo, they deal high damage and appear in swarms.
Second enemy introduced. Slightly tougher than Doge but still functions as fodder. Red variants are separate enemies (Ginger Snache, etc.).
Sunfish Jones variant — 840 range area attacker with 30,000 HP, 12,000 Barrier, hits up to 20-30k damage. Floating trait makes it easier to counter. Glass cannon — short attack window between hits.
A fast, constantly-spawning peon with low health, low attack and short range — the fastest enemy in Empire of Cats. It mostly just gets in the way: a genuine distraction unit, not a real threat.
1.8M HP Angel with a short -300~200 Omni Strike and a 33% chance of a level 3 Surge between 150 and 350 range.
Red enemy first introduced in Legend Stages — 40,000 HP, 400 AP area attack at 160 range. Debuts in CotC at Crimson Star Ch.2. Wave-heavy Anti-Red lineup clears her.
100% Warp chance back 500 range for 3.3s — extremely disruptive. Low range vulnerability. Counter with Area Attackers and Warp-Immune cats (Bora/Lumina line, Rover Cat Mk II).
980,000 HP Alien Behemoth with modest 4,500 damage but a 20% Freeze chance and immunity to Knockback and Slow - a wall that will not be pushed.
An Angel area attacker with extreme range (840) and a chance to Slow your cats — a backline sniper. Push through with Slow-Immune units or rush its frontline to open a gap.
An Alien area attacker with an extreme attack rate and a 100% chance to Warp your cats backward. Crowd-control it or out-range it so the warp can't reset your push.
A fast Metal Hippoe variant with a knockback attack — only 1 damage per non-critical hit, so bring crit cats.
A Dark long-distance area attacker (400 range) that chips your line from the back. Wiki classifies it under the 'Dark' element.
A high-HP area attacker with a slow attack rate and good range (350). No special abilities — just whittle it down with sustained DPS.
A Floating area attacker with high HP and a fast hit at 200 range — a recurring boss-class Floating enemy. Anti-Floating units plus crowd control bring it down.
Final boss of CotC Ch.1 ONLY (Floating, not Alien). 1.4M HP, 1,000-range Multi-Hit area attack (3×18k). Mystery Mask required to keep him at 100% (otherwise 1,100%). Butterfly Cat and Dancing Flasher exploit his Floating trait.
A Floating area attacker with long range (340) but a slow attack rate. Anti-Floating units and meatshields handle it — close the gap before it lands hits.
The Perfect Cyclone has an enormous standing range of 650 but a blind spot of 250 range. However, despite the very obvious weakness, it is almost impossible to get close enough because of its insanely fast attack rate compared to other Long Distance Enemies, greatly increasing its DPS even with low attack power for a Cyclone.
A Traitless area attacker with a very slow attack rate but devastating damage at 450 range. Snipe him with longer-range or wave attackers before he connects.
Fast Zombie peon (speed 18, 10,000 HP). Burrows 500 range twice and revives at full HP once.
High HP but low damage and a fast attack rate — tanky for an early enemy but not threatening past the early game. Often spawned in groups as fodder; area attackers clear them quickly.
A Traitless area attacker with decent range (220) and a chance to knock your cats back — disruptive but low-damage.
The Fate collab's Dark Servant: 120,000 HP at speed 40, Long Distance 350~700 from a 500 standing range, and a 100% weaken to 50% for 4s on every hit. Low 1,500 damage — the weaken and the reach are the point.
A Red/Dark single-target wave attacker with solid HP and damage. Wiki classifies it as both Red and 'Dark'.
This enemy has high health, high damage, and mediocre range. Good meatshielding can stall this enemy, but it becomes deadly in stacks.
Massive 266,000-damage Barrier (one of the largest in the game) protects very low HP. Anti-Alien Barrier Breakers (Bazibon line, Loincloth Cat) cut through cleanly.
This enemy has area attack and moderate attack speed. However, he has low health and moderate attack power.
Teacher Bear's Alien variant — 30,000 HP, 1,000 AP area attack at 350 range with 100% Strengthen. Boss of Egg Nebula / Eskimo Nebula / Venus Ch.3 / Thanxbye. Anti-Alien backliners + tank-heavy frontline; cap him before Strengthen stacks.
Traitless boss with very high HP and a long-range area attack — the enemy counterpart of the Ururun Wolf cat.
High-HP wall unit with a short-range area attack. DPS is low for her bulk, so she's spawned in groups to shield stronger enemies — but she does deal real damage, and at high stage magnifications (e.g. 6,000% on Littering Coast) it becomes lethal.
Unlike the Red and Dark Cyclones, this enemy has only one trait: Floating, making it slightly more difficult to counter. It has all the trademarks of the Cyclones, with extremely high health and attack power, very low range with somewhat low movement speed, but a lightning fast attack rate and attack animation.
Wicked Face has much longer range than The Face (enough to hit Bahamut Cat), which is further increased by his guaranteed Mini-Waves. His stats are nothing to sneeze at either, plus he has a 30% chance to freeze units that survive his attacks, though very briefly.
55,000 HP Traitless Behemoth, speed 25, with a 30% chance to Survive a lethal strike and full immunity to Surge.
Angel Omni-Strike Pigge that Weakens cats while hitting all around it.
This enemy possesses huge health, high damage, and a quick attack rate. Her falling point is her Single Target attack, which makes her very easy if you can meatshield well.
3.6M HP Alien Behemoth Great Advent boss. Omni Strike -450~450, a 20% Critical Hit chance, a guaranteed Explosion at 400 range, and immunity to Knockback and Freeze.
Xmas Pudding Cat has high health, area attack, and a fast attack rate. However, its attacks are close-ranged so it's best to use ranged attackers against this tasty terror.
Zombie Jackie Peng — Burrows under your frontline and Revives once after dying.
Zombie peon, 100,000 HP. Multi-Hit (6,800 + 400 + 797), Burrow 1,125 once, and a full-HP Revive after 8s.
390,000 HP Zombie, 38,000 single-target damage every 33f. Revives once at 50% HP, has a 15% chance to Warp units back 1,000 range, and is immune to Waves and Surge.
Zombie Pigge — knocks cats back, Burrows, and Revives once.
A Zombie area attacker that Burrows under your line, Revives once after dying, and can Freeze your cats. Bring anti-Zombie units to stop the revive behind a Freeze-Immune frontline.
Zombie Snache — weak fodder that Burrows under your line and Revives once.
A beefier Zombie-trait enemy with an area attack that Burrows under your frontline and Revives once after dying. Bring anti-Zombie units to stop the revive.
4,500 HP Zombie/Floating peon that moves at speed 55. Every hit is Toxic for 80% of a Cat Unit's maximum health, and it revives once at full HP after 6.67 seconds.
Burrows and resurfaces — anti-Zombie killers stop the revive.
Zombie Hippoe — slow-inflicting, Burrows, and Revives once.
Zombie peon, 50,000 HP. Burrows 625 range when a Cat enters its range (once) and revives at full HP after 12s (once).
Zombie Croco — a fast single-target Weakener that Burrows and Revives once.
Fast Zombie peon (speed 30). 17,500 HP, Multi-Hit for 8,500 twice, Burrow 875 once, and a full-HP Revive after 20 seconds.
Like most Cyclones, Zyclone is slow and short-ranged, but has unmatched attack rate, health, and DPS. He revives infinitely with 4 seconds between revives, but can't burrow, and isn't a Floating enemy either.