ROGUES' GALLERY
134 enemies · Color codes match in-game trait colors.
Camelle's Alien variant — 175,000 HP, 1,750 AP area attack at 550 range with Base Destroyer, Strengthen, and Survive (resists one lethal strike). Tanky long-range threat — Anti-Alien backliners + a deep meatshield wall handle her.
An Angel-trait, souped-up Gory — even more HP, DPS and speed, and harder to knock back. Bring anti-Angel units and stall it with high-HP cats.
An Angel area attacker (372 range) with high DPS and a chance to knock your cats back. Bring anti-Angel units and don't let it shove your line apart.
A Dark-trait area attacker with very long range (800) and extremely high DPS, often spawned in numbers. Out-range it, knock it back, or bring anti-Dark tanks — don't let it free-fire.
Big Sal variant — 40,000-damage single hit at 450 range with 100% Lv.10 Wave Attack + 10,000 Barrier. Extreme backswing (~133s) means he basically attacks once per battle; knock him back during the foreswing or stop him near the base.
A Red-trait single-target peon with very low stats — fast but harmless fodder. Anti-Red units clear it instantly.
A Traitless enemy with low stats and a plain single-target attack — no special abilities and not a threat on its own; anything clears it.
Red variant of Kory with far higher HP and attack and a Lv.12 Wave Attack on every hit, but only one knockback and reduced range/speed. Debuts in Sea Polluter (SoL 26).
A Zombie enemy that lands a massive single area hit (and is a Base Destroyer) with an enormous backswing; it Burrows under your line and Revives after dying. Bring anti-Zombie units to stop the revive, and knock it back during its long wind-up.
A fast, very tanky Angel boss (1.44M HP) with a high-power short-range area attack. Debuts in Shadow Cosmopolis (SoL 30).
A Red-trait area attacker with high HP and heavy short-range (130) hits. Out-range it and chip it down with anti-Red units.
Fragile but deadly Floating enemy that outspeeds every cat and shreds frontlines — effectively a stronger Gabriel. Debuts in Sea Polluter (SoL 26).
A dual-trait Floating/Dark area attacker with high HP and DPS. Units strong against both (e.g. Holy Valkyrie) or anti-Dark/anti-Floating hitters counter it cleanly.
Teacher Bun Bun's Alien/Floating variant — 750,000 HP, 8,888 AP area attack at 200 range, 100% Wave Attack. Boss of Deneb Ch.2 and appears in the Filibuster bonus stage. Wave-Immune meatshields + Anti-Alien/Anti-Floating Ubers (Holy Valkyrie, Wonder Mommy).
An Alien/Floating long-range area attacker (500 range) with a chance to Weaken your cats' attack. Counter with Weaken-Immune anti-Alien units; anti-Floating helps too.
A tanky Traitless long-range area attacker (550) with Base Destroyer. Out-range it or grind it down before it reaches your base.
Single-target Red enemy with long range, very high stats and a 15% critical-hit chance, but slow attack and movement. Debuts in Sea Polluter (SoL 26).
Final boss of CotC Ch.2 ONLY (Traitless, no longer Floating). 1.5M HP, 300-range Omni Strike (-1000~1000), Multi-Hit ending in a 66k lightning strike. First 2 hits have 100% KB + Slow. Anti-Traitless + Slow Immunity is the standard kit; clearing him unlocks Cat God the Great.
Glass cannon — low HP but high single-target damage that can quickly shred unprotected units. Easy to kill and drops a lot of money; spam meatshields to stall her off your backline.
Mid-ranged Angel enemy with a 25% chance to freeze cats for 2s. Debuts in Battle Royale (SoL 24).
Long-range Alien/Floating enemy — 120,000 HP, 1,400 AP area attack at 760 range with 100% Weaken. Boss of Mertoz Ch.2 and Ch.3. Weaken-Immune frontline + Anti-Alien/Anti-Floating backliners.
Traitless sniper boss — a 1,500-range Long Distance area attack with huge HP but very slow movement and fire rate.
Mr. Mole variant — Long Distance 300~600 range, 30% Warp chance, fragile 2,500 Barrier. Major Leaguer Cat hard-counters; rushers slip into his blind spot.
ItF Ch.3 boss — Holy Valkyrie corrupted into an Alien/Floating area attacker that Strengthens as the fight drags on.
A Traitless Long Distance attacker with very long reach and a 100% chance to Slow your cats for a full minute. Use Slow-Immune cats, or rush it before it locks your line down.
A Traitless single-target peon with minimal stats — fast, harmless fodder that anything clears.
Metal CyberFace — only 1 damage per non-critical hit, but a colossal single hit with Wave Attack + Base Destroyer. Needs critical-hit cats.
One Horn's Alien variant — 120,000 HP, 2,200 AP area attack at melee 60 range, extreme 16f attack interval (~0.5s). Devastating point-blank DPS. Deep meatshield wall + Anti-Alien Ubers (Bahamut, Cyberpunk Cat).
A Traitless area attacker (180 range) with a solid hit and no special abilities — steady DPS and meatshields handle it.
A Red-trait long-range (500) area attacker with a slow but heavy hit. Use anti-Red backliners behind tanky meatshields.
A Dark-trait area attacker with high HP and heavy hits at short range (190). Anti-Dark units and sustained DPS bring it down.
A Dark-trait long-range (700) area attacker that hits extremely hard — dangerous when shielded by peon spam. Out-range it or kill it fast with anti-Dark hitters.
Traitless wave attacker. Wave-immune units or Anubis the Protector make this safe.
First enemy in the game. Very low stats — easily killed by anything; mostly a meatshield in early stages.
The Doge enemy base — the castle structure you destroy to clear the stage, not a mobile unit.
A Dark-trait Doge — far stronger and faster than the original. Harmless alone, but spawns in swarms that become dangerous at higher magnifications. Bring anti-Dark hitters.
A Traitless Long Distance area attacker (effective range ~350–650) that hits very hard. No trait to exploit — out-range it or rush it down.
Traitless multi-hit melee bruiser that lands two 500-damage hits per swing.
Alien elder variant of THE SLOTH — devastating 500-range area hits with Knockback, but a long attack interval.
St. Pigge's Alien variant — 60,000 HP, 250 AP area attack at 170 range with 100% Wave Attack. Common peon across CotC. Wave-Immune frontline keeps the line stable; Anti-Alien clears her.
A Cats of the Cosmos bonus boss with 2,000,000 HP and a 1,000,000-damage Long Distance attack (effective ~300–4,300 range), and it's Immune to Waves. Its very long (~40s) attack foreswing is the weakness — interrupt it with rapid 10k+ hits across its many knockbacks before it fires.
Final boss of CotC Ch.3 (Traitless). 1M HP, 800-range Multi-Hit ending in 66k strike. 100% Wave (Lv.12) AND 100% Warp back 1500 range on first hit. Mystery Mask required to keep him at 100% (otherwise 1,100%). Awakened Bahamut and Maglev Cat exploit the warp resetting their backswing.
A fast Angel rusher with very short range (80) that swarms your line. Anti-Angel units and area attackers clear groups of them.
An Alien with a long-range (600) area attack and a chance to Slow your cats. Use anti-Alien backliners behind a Slow-Immune frontline.
Long Distance (1700~1950) sniper with 100% Warp FORWARD by 1,375 range. Only 4,000 HP — Slime Cat waves snipe them easily. The forward-warp can be ABUSED to teleport rushers like Awakened Bahamut past entire enemy formations.
Beefy Gory variant with Area Attack and a 6,000-damage Barrier. Once the Barrier breaks he's vulnerable to crowd control (Seafarer Cat, Surge units).
A Red-trait single-target attacker — a tougher Snache variant that deals real damage. Anti-Red units counter it.
Fast traitless area attacker with high DPS for its low HP — essentially an upgraded Jackie Peng. Groups of Gories can overwhelm fragile cats, so shield them with meatshields.
A Dark-trait Gory variant — a fast, hard-hitting short-range (155) area attacker. Comes in groups; bring anti-Dark hitters and shield your damage dealers.
A Traitless area attacker (344 range) with big hits and a knockback that shoves your line back. Hold ground with sturdy meatshields and out-DPS it.
An Angel-trait Hippoe variant — a short-range (170) area attacker that hits notably harder than a normal Hippoe. Anti-Angel units clear it.
Hermit-crab Alien — 9000 HP, 300 dmg Area Attack at 170 range, 100% chance to Survive a lethal strike (one-time). Meatshields + ranged DPS handle it cleanly.
A Traitless Long Distance area attacker with enormous HP and a chance to Freeze your cats. A Freeze-Immune frontline (e.g. Li'l Eraser Cat, or Riceball Cat with its Talent) lets you push in.
A Traitless area attacker and the recurring Empire of Cats boss. Modest base stats with no special abilities — at its boss stages magnification makes it hit harder, but steady DPS clears it.
Hippoe variant — 7000 HP, 200 dmg Area Attack at 222 range. Tough first encounter in ItF Norway but a glorified Hippoe once you have Valkyrie / Bahamut and ItF Treasures.
The Face's Alien/Floating variant — 44,444 HP, 1,333 AP area attack at 366 range with 100% Freeze. Boss of Sun across all 3 chapters plus Sirius/Skelling Ch.3. Freeze-Immune frontline (Li'l Eraser, Riceball with Talent) + Anti-Alien/Anti-Floating Ubers.
An Alien area attacker (220 range) with a 20% chance to Slow your cats — not Weaken. Slow-Immune backliners or rushers play through it cleanly.
Red/Floating heavy hitter with high HP and damage; a recurring Stories of Legend trigger-wave boss.
A Traitless penguin peon with modest single-target hits and no special abilities — straightforward to clear.
Boxing kangaroo — 4,000 HP, 250 AP single-attack at 160 range with 100% Multi-Hit (3 hits per attack). Tankier than typical Traitless peons. Anti-Traitless or pure DPS overload.
Dolphina variant — 40,000 HP and 15,000 Barrier, but only 50 damage. Speed 50 makes him a fast meat wall. Once the Barrier breaks his low DPS makes him a useful stepping stone for Crimson Mina / Polevaulter Cat / Jellycat.
A Traitless tank with a slow wave-attacking hit and Base Destroyer (bonus damage to your base). Keep it back; Wave-Immune cats avoid the splash.
Croco's Alien variant — fragile (3,000 HP, 900 AP, 130 range, no abilities) but appears in 42 CotC stages with magnifications scaling from 100% to 2,400%. At high mag his DPS climbs to 12k-25k. Crazed Sexy Legs / Macho Leg / Wheel Cat clear groups easily.
A slow Traitless area attacker with long range (400) but a low attack rate. Tanky-ish fodder — out-range it or grind it down.
A Dark-trait tank — a Le'boin variant with much higher HP and a heavy long-range (410) hit. Anti-Dark units, especially wave/area attackers, wear it down.
Le'boin variant with 40,000-damage Barrier — one of the strongest in the game. Bahamut, Bazibon-line, or any 100% Barrier Breaker is the standard counter.
An Alien with a chance to Weaken your cats' attack on hit (single-target, 249 range). Bring Weaken-Immune anti-Alien units to neutralize the disruption.
A Red-trait boss-class enemy with long range (620) and very high damage. Use anti-Red backliners behind a sturdy frontline, and out-range it where you can.
Relic long-distance attacker (449 range) that Curses cats, temporarily blocking their abilities.
Mooth's Alien/Floating variant — 17,777 HP, 777 AP area attack at 370 range with 100% Freeze. Appears in Catseye, Skelling, Mertoz, Canopus. Freeze-Immune meatshields + Anti-Alien/Anti-Floating backliners.
A Traitless area attacker with long range (451) that out-spaces your frontline. Out-range it or rush it down.
Super Cosmic Cyclone variant — 44k HP, 666 damage at 5-frame attack interval (extreme DPS). 100% Warp FORWARD by 150 range. Very short 50 range; crowd-control with Seafarer Cat / Corrupted Psychocat / Iron Wall Cannon.
Metal — every non-Critical hit deals just 1 damage, so you need Critical-hit cats (or Metal-slayers) to kill it. Don't ignore it though: it lands a real 2,000 area attack.
A beefier Metal enemy than Metal Doge — same rule: only Critical hits (or Metal-slayers) deal real damage, everything else does 1. Low attack, so it's more a crit-check than a threat.
Metal variant of One Horn — 800 HP, 3,200 AP area attack at 80 range, attack interval 6f (extreme DPS). Only takes 1 damage per hit. Critical-hit cats only (Crazed Whale, Cyberpunk, iCat).
Celeboodle's Alien variant — 4,500 HP, 3,750 AP single attack at 160 range with Strengthen. Stalls + hits hard once Strengthened. Common across Cosmic Lounge, Buutara, Urura, Ababwa, etc. Standard Anti-Alien handles her.
A Floating area attacker with long range (340) but low damage — pokes from range. Out-range it or use anti-Floating units. Its Alien variant is Maawth.
An Angel area attacker with a chance to Weaken your cats. Anti-Angel units behind a Weaken-Immune frontline handle it.
A Traitless Long Distance area attacker (450 range) that hits hard and has a 100% chance to knock your cats back. Outrange it with backliners, or rush past with a fast attacker like Awakened Bahamut.
Traitless 'sign' enemy — extremely slow, very long range and all but harmless (1 attack); functions as a meatshield/timer.
Bore's Alien variant — 160,000 HP, 1,799 AP area attack at 125 range with 100% Knockback, fast 17f attack interval. Boss of Uranus + Urura + Andromeda. Knockback-Immune frontline (Bombercat, Crazed Cow with Talent) + Anti-Alien backliners.
Relic One Horn — a 2.4M-HP wall with a fast Curse-inflicting area attack.
Red horned peon — 15,000 HP, 500 AP area attack at 40 melee range. Tanky for a peon. Anti-Red Ubers (Mighty Reza, Crazed Bahamut) clear easily.
Relic/Floating Omni-Strike boss that Curses and can hit cats on either side of it.
Traitless otter-mech area attacker appearing in ItF and Stories of Legend.
A Floating long-range area attacker (340 range, 3,000 attack) that pokes from the backline. Out-range it or bring anti-Floating units.
A Floating enemy whose Wave Attack reaches past your frontline. Wave-Immune cats neutralize it; otherwise out-range or rush it down.
A Red-trait area attacker — basic early-game fodder with low stats. Anti-Red units shrug it off.
A Red long-range (501) area attacker with a chance to Slow your cats. Use anti-Red backliners behind a Slow-Immune frontline.
Master A. variant — 451 range area attacker with 20% Warp chance back 500 range. Outrange with backliners or rush past with Awakened Bahamut / Maglev Cat.
A Traitless area attacker with very high DPS and a Critical-hit ability that can land surprise heavy blows. Blunt it with Slow or Weaken units and strong ranged DPS.
Enemy Bahamut and ItF Ch.3 final boss — Floating/Alien with speed 40 and extreme Multi-Hit area damage.
A Traitless long-range area attacker (300) that hits hard. Out-range it with backliners or rush it down before it racks up damage.
Relic boss — 3M HP, Omni Strike + Curse. A major Uncanny Legends wall.
Relic Doge — fragile but fast, Curses cats on hit.
Croakley variant — Long Distance (400~550) backliner with 65,000 Barrier and a guaranteed 100% Warp back 250 range. Only 700 HP — once the Barrier breaks, waves or Major Leaguer Cat finish the job.
Kang Roo's Alien variant — 24,000 HP, 2,800 AP area attack at 199 range with 100% Knockback. Disruptive. Knockback-Immune frontline + Anti-Alien backliners.
A much tougher Dark-trait Kang Roo with rapid multi-hit area attacks — high DPS that can plow through your frontline if you can't out-damage and knock her back. Not a peon.
Doge variant — first Alien enemy you face. 900 HP, 150 dmg, low movement, hits for solid damage at melee range. Easily killed by Lion Cat / Crazed Sexy Legs / Bahamut.
Faster, stronger Shibalien with 35% Warp chance back 750 range. Slowable/freezable like other Aliens. Bahamut can one-shot in its first appearance.
A Red/Floating area attacker with modest stats. He's often a trigger enemy — defeating him spawns the next wave — so watch the timing on stages that use him that way.
Metal version of Sir Seal — takes only 1 damage from non-critical hits, so it needs critical-hit attackers. High raw attack.
Relic Squire Rel — tiny, very fast single-target attacker that Curses cats.
Common Red peon — 2,500 HP, 150 AP area attack at 170 range. Spawns in groups. Any Anti-Red Area Attacker clears them.
Second enemy introduced. Slightly tougher than Doge but still functions as fodder. Red variants are separate enemies (Ginger Snache, etc.).
Sunfish Jones variant — 840 range area attacker with 30,000 HP, 12,000 Barrier, hits up to 20-30k damage. Floating trait makes it easier to counter. Glass cannon — short attack window between hits.
A fast, constantly-spawning peon with low health, low attack and short range — the fastest enemy in Empire of Cats. It mostly just gets in the way: a genuine distraction unit, not a real threat.
Red enemy first introduced in Legend Stages — 40,000 HP, 400 AP area attack at 160 range. Debuts in CotC at Crimson Star Ch.2. Wave-heavy Anti-Red lineup clears her.
100% Warp chance back 500 range for 3.3s — extremely disruptive. Low range vulnerability. Counter with Area Attackers and Warp-Immune cats (Bora/Lumina line, Rover Cat Mk II).
An Angel area attacker with extreme range (840) and a chance to Slow your cats — a backline sniper. Push through with Slow-Immune units or rush its frontline to open a gap.
An Alien area attacker with an extreme attack rate and a 100% chance to Warp your cats backward. Crowd-control it or out-range it so the warp can't reset your push.
A fast Metal Hippoe variant with a knockback attack — only 1 damage per non-critical hit, so bring crit cats.
A Dark long-distance area attacker (400 range) that chips your line from the back. Wiki classifies it under the 'Dark' element.
A high-HP area attacker with a slow attack rate and good range (350). No special abilities — just whittle it down with sustained DPS.
A Floating area attacker with high HP and a fast hit at 200 range — a recurring boss-class Floating enemy. Anti-Floating units plus crowd control bring it down.
Final boss of CotC Ch.1 ONLY (Floating, not Alien). 1.4M HP, 1,000-range Multi-Hit area attack (3×18k). Mystery Mask required to keep him at 100% (otherwise 1,100%). Butterfly Cat and Dancing Flasher exploit his Floating trait.
A Floating area attacker with long range (340) but a slow attack rate. Anti-Floating units and meatshields handle it — close the gap before it lands hits.
A Traitless area attacker with a very slow attack rate but devastating damage at 450 range. Snipe him with longer-range or wave attackers before he connects.
High HP but low damage and a fast attack rate — tanky for an early enemy but not threatening past the early game. Often spawned in groups as fodder; area attackers clear them quickly.
A Traitless area attacker with decent range (220) and a chance to knock your cats back — disruptive but low-damage.
A Red/Dark single-target wave attacker with solid HP and damage. Wiki classifies it as both Red and 'Dark'.
Massive 266,000-damage Barrier (one of the largest in the game) protects very low HP. Anti-Alien Barrier Breakers (Bazibon line, Loincloth Cat) cut through cleanly.
Teacher Bear's Alien variant — 30,000 HP, 1,000 AP area attack at 350 range with 100% Strengthen. Boss of Egg Nebula / Eskimo Nebula / Venus Ch.3 / Thanxbye. Anti-Alien backliners + tank-heavy frontline; cap him before Strengthen stacks.
Traitless boss with very high HP and a long-range area attack — the enemy counterpart of the Ururun Wolf cat.
High-HP wall unit with a short-range area attack. DPS is low for her bulk, so she's spawned in groups to shield stronger enemies — but she does deal real damage, and at high stage magnifications (e.g. 6,000% on Littering Coast) it becomes lethal.
Angel Omni-Strike Pigge that Weakens cats while hitting all around it.
Zombie Jackie Peng — Burrows under your frontline and Revives once after dying.
Zombie Pigge — knocks cats back, Burrows, and Revives once.
A Zombie area attacker that Burrows under your line, Revives once after dying, and can Freeze your cats. Bring anti-Zombie units to stop the revive behind a Freeze-Immune frontline.
Zombie Snache — weak fodder that Burrows under your line and Revives once.
A beefier Zombie-trait enemy with an area attack that Burrows under your frontline and Revives once after dying. Bring anti-Zombie units to stop the revive.
Burrows and resurfaces — anti-Zombie killers stop the revive.
Zombie Hippoe — slow-inflicting, Burrows, and Revives once.
Zombie Croco — a fast single-target Weakener that Burrows and Revives once.