👹 ENEMY GUIDE

ROGUES' GALLERY

134 enemies · Color codes match in-game trait colors.

Alpacky
ALPACKY
Alien

Camelle's Alien variant — 175,000 HP, 1,750 AP area attack at 550 range with Base Destroyer, Strengthen, and Survive (resists one lethal strike). Tanky long-range threat — Anti-Alien backliners + a deep meatshield wall handle her.

Angelic Gory
ANGELIC GORY
Angel

An Angel-trait, souped-up Gory — even more HP, DPS and speed, and harder to knock back. Bring anti-Angel units and stall it with high-HP cats.

Angelic Sleipnir
ANGELIC SLEIPNIR
Angel

An Angel area attacker (372 range) with high DPS and a chance to knock your cats back. Bring anti-Angel units and don't let it shove your line apart.

Assassin Bear
ASSASSIN BEAR
Dark

A Dark-trait area attacker with very long range (800) and extremely high DPS, often spawned in numbers. Out-range it, knock it back, or bring anti-Dark tanks — don't let it free-fire.

Axoloty
AXOLOTY
AlienStarred Alien

Big Sal variant — 40,000-damage single hit at 450 range with 100% Lv.10 Wave Attack + 10,000 Barrier. Extreme backswing (~133s) means he basically attacks once per battle; knock him back during the foreswing or stop him near the base.

B.B.Bunny
B.B.BUNNY
Red

A Red-trait single-target peon with very low stats — fast but harmless fodder. Anti-Red units clear it instantly.

Baa Baa
BAA BAA
Traitless

A Traitless enemy with low stats and a plain single-target attack — no special abilities and not a threat on its own; anything clears it.

Berserkory
BERSERKORY
Red

Red variant of Kory with far higher HP and attack and a Lv.12 Wave Attack on every hit, but only one knockback and reduced range/speed. Debuts in Sea Polluter (SoL 26).

Big Sal
BIG SAL
Zombie

A Zombie enemy that lands a massive single area hit (and is a Base Destroyer) with an enormous backswing; it Burrows under your line and Revives after dying. Bring anti-Zombie units to stop the revive, and knock it back during its long wind-up.

Boraphim
BORAPHIM
Angel

A fast, very tanky Angel boss (1.44M HP) with a high-power short-range area attack. Debuts in Shadow Cosmopolis (SoL 30).

Bore
BORE
Red

A Red-trait area attacker with high HP and heavy short-range (130) hits. Out-range it and chip it down with anti-Red units.

Brollow
BROLLOW
Floating

Fragile but deadly Floating enemy that outspeeds every cat and shreds frontlines — effectively a stronger Gabriel. Debuts in Sea Polluter (SoL 26).

Bun Bun Black
BUN BUN BLACK
FloatingDark

A dual-trait Floating/Dark area attacker with high HP and DPS. Units strong against both (e.g. Holy Valkyrie) or anti-Dark/anti-Floating hitters counter it cleanly.

Bun Bun Symbiote
BUN BUN SYMBIOTE
AlienFloating

Teacher Bun Bun's Alien/Floating variant — 750,000 HP, 8,888 AP area attack at 200 range, 100% Wave Attack. Boss of Deneb Ch.2 and appears in the Filibuster bonus stage. Wave-Immune meatshields + Anti-Alien/Anti-Floating Ubers (Holy Valkyrie, Wonder Mommy).

Calamary
CALAMARY
AlienFloating

An Alien/Floating long-range area attacker (500 range) with a chance to Weaken your cats' attack. Counter with Weaken-Immune anti-Alien units; anti-Floating helps too.

Camelle
CAMELLE
Traitless

A tanky Traitless long-range area attacker (550) with Base Destroyer. Out-range it or grind it down before it reaches your base.

Capy
CAPY
Red

Single-target Red enemy with long range, very high stats and a 15% critical-hit chance, but slow attack and movement. Debuts in Sea Polluter (SoL 26).

Cat God
CAT GOD
Traitless

Final boss of CotC Ch.2 ONLY (Traitless, no longer Floating). 1.5M HP, 300-range Omni Strike (-1000~1000), Multi-Hit ending in a 66k lightning strike. First 2 hits have 100% KB + Slow. Anti-Traitless + Slow Immunity is the standard kit; clearing him unlocks Cat God the Great.

Celeboodle
CELEBOODLE
Traitless

Glass cannon — low HP but high single-target damage that can quickly shred unprotected units. Easy to kill and drops a lot of money; spam meatshields to stall her off your backline.

Chickful A
CHICKFUL A
Angel

Mid-ranged Angel enemy with a 25% chance to freeze cats for 2s. Debuts in Battle Royale (SoL 24).

Cli-One
CLI-ONE
AlienFloating

Long-range Alien/Floating enemy — 120,000 HP, 1,400 AP area attack at 760 range with 100% Weaken. Boss of Mertoz Ch.2 and Ch.3. Weaken-Immune frontline + Anti-Alien/Anti-Floating backliners.

Codename "Red Riding"
CODENAME "RED RIDING"
Traitless

Traitless sniper boss — a 1,500-range Long Distance area attack with huge HP but very slow movement and fire rate.

Corporal Weyland
CORPORAL WEYLAND
AlienStarred Alien

Mr. Mole variant — Long Distance 300~600 range, 30% Warp chance, fragile 2,500 Barrier. Major Leaguer Cat hard-counters; rushers slip into his blind spot.

Corrupted Valkyrie
CORRUPTED VALKYRIE
AlienFloating

ItF Ch.3 boss — Holy Valkyrie corrupted into an Alien/Floating area attacker that Strengthens as the fight drags on.

Croakley
CROAKLEY
Traitless

A Traitless Long Distance attacker with very long reach and a 100% chance to Slow your cats for a full minute. Use Slow-Immune cats, or rush it before it locks your line down.

Croco
CROCO
Traitless

A Traitless single-target peon with minimal stats — fast, harmless fodder that anything clears.

CyberFace
CYBERFACE
Metal

Metal CyberFace — only 1 damage per non-critical hit, but a colossal single hit with Wave Attack + Base Destroyer. Needs critical-hit cats.

Cyberhorn
CYBERHORN
Alien

One Horn's Alien variant — 120,000 HP, 2,200 AP area attack at melee 60 range, extreme 16f attack interval (~0.5s). Devastating point-blank DPS. Deep meatshield wall + Anti-Alien Ubers (Bahamut, Cyberpunk Cat).

Dagshund
DAGSHUND
Traitless

A Traitless area attacker (180 range) with a solid hit and no special abilities — steady DPS and meatshields handle it.

Dark Emperor Nyandam
DARK EMPEROR NYANDAM
Red

A Red-trait long-range (500) area attacker with a slow but heavy hit. Use anti-Red backliners behind tanky meatshields.

Dark Otter
DARK OTTER
Dark

A Dark-trait area attacker with high HP and heavy hits at short range (190). Anti-Dark units and sustained DPS bring it down.

Director Kurosawah
DIRECTOR KUROSAWAH
Dark

A Dark-trait long-range (700) area attacker that hits extremely hard — dangerous when shielded by peon spam. Out-range it or kill it fast with anti-Dark hitters.

Dober P.D
DOBER P.D
Traitless

Traitless wave attacker. Wave-immune units or Anubis the Protector make this safe.

Doge
DOGE
Traitless

First enemy in the game. Very low stats — easily killed by anything; mostly a meatshield in early stages.

Doge Base
DOGE BASE
Traitless

The Doge enemy base — the castle structure you destroy to clear the stage, not a mobile unit.

Doge Dark
DOGE DARK
Dark

A Dark-trait Doge — far stronger and faster than the original. Harmless alone, but spawns in swarms that become dangerous at higher magnifications. Bring anti-Dark hitters.

Dolphina
DOLPHINA
Traitless

A Traitless Long Distance area attacker (effective range ~350–650) that hits very hard. No trait to exploit — out-range it or rush it down.

Duche
DUCHE
Traitless

Traitless multi-hit melee bruiser that lands two 500-damage hits per swing.

Elder Sloth
ELDER SLOTH
Alien

Alien elder variant of THE SLOTH — devastating 500-range area hits with Knockback, but a long attack interval.

Elizabeth the LVIth
ELIZABETH THE LVITH
Alien

St. Pigge's Alien variant — 60,000 HP, 250 AP area attack at 170 range with 100% Wave Attack. Common peon across CotC. Wave-Immune frontline keeps the line stable; Anti-Alien clears her.

Filibuster Obstructa
FILIBUSTER OBSTRUCTA
AlienFloatingStarred Alien

A Cats of the Cosmos bonus boss with 2,000,000 HP and a 1,000,000-damage Long Distance attack (effective ~300–4,300 range), and it's Immune to Waves. Its very long (~40s) attack foreswing is the weakness — interrupt it with rapid 10k+ hits across its many knockbacks before it fires.

Final Boss Giga-God
FINAL BOSS GIGA-GOD
Traitless

Final boss of CotC Ch.3 (Traitless). 1M HP, 800-range Multi-Hit ending in 66k strike. 100% Wave (Lv.12) AND 100% Warp back 1500 range on first hit. Mystery Mask required to keep him at 100% (otherwise 1,100%). Awakened Bahamut and Maglev Cat exploit the warp resetting their backswing.

Gabriel
GABRIEL
Angel

A fast Angel rusher with very short range (80) that swarms your line. Anti-Angel units and area attackers clear groups of them.

Galactic Overseer Nyandam
GALACTIC OVERSEER NYANDAM
Alien

An Alien with a long-range (600) area attack and a chance to Slow your cats. Use anti-Alien backliners behind a Slow-Immune frontline.

Gardeneel Bros.
GARDENEEL BROS.
AlienStarred Alien

Long Distance (1700~1950) sniper with 100% Warp FORWARD by 1,375 range. Only 4,000 HP — Slime Cat waves snipe them easily. The forward-warp can be ABUSED to teleport rushers like Awakened Bahamut past entire enemy formations.

General GreGory
GENERAL GREGORY
AlienStarred Alien

Beefy Gory variant with Area Attack and a 6,000-damage Barrier. Once the Barrier breaks he's vulnerable to crowd control (Seafarer Cat, Surge units).

Ginger Snache
GINGER SNACHE
Red

A Red-trait single-target attacker — a tougher Snache variant that deals real damage. Anti-Red units counter it.

Gory
GORY
Traitless

Fast traitless area attacker with high DPS for its low HP — essentially an upgraded Jackie Peng. Groups of Gories can overwhelm fragile cats, so shield them with meatshields.

Gory Dark
GORY DARK
Dark

A Dark-trait Gory variant — a fast, hard-hitting short-range (155) area attacker. Comes in groups; bring anti-Dark hitters and shield your damage dealers.

H. Nah
H. NAH
Traitless

A Traitless area attacker (344 range) with big hits and a knockback that shoves your line back. Hold ground with sturdy meatshields and out-DPS it.

Heavenly Hippoe
HEAVENLY HIPPOE
Angel

An Angel-trait Hippoe variant — a short-range (170) area attacker that hits notably harder than a normal Hippoe. Anti-Angel units clear it.

Helmut Krabbe
HELMUT KRABBE
Alien

Hermit-crab Alien — 9000 HP, 300 dmg Area Attack at 170 range, 100% chance to Survive a lethal strike (one-time). Meatshields + ranged DPS handle it cleanly.

Henry
HENRY
Traitless

A Traitless Long Distance area attacker with enormous HP and a chance to Freeze your cats. A Freeze-Immune frontline (e.g. Li'l Eraser Cat, or Riceball Cat with its Talent) lets you push in.

Hippoe
HIPPOE
Traitless

A Traitless area attacker and the recurring Empire of Cats boss. Modest base stats with no special abilities — at its boss stages magnification makes it hit harder, but steady DPS clears it.

Hyppoh
HYPPOH
Alien

Hippoe variant — 7000 HP, 200 dmg Area Attack at 222 range. Tough first encounter in ItF Norway but a glorified Hippoe once you have Valkyrie / Bahamut and ItF Treasures.

I.M. Phace
I.M. PHACE
AlienFloating

The Face's Alien/Floating variant — 44,444 HP, 1,333 AP area attack at 366 range with 100% Freeze. Boss of Sun across all 3 chapters plus Sirius/Skelling Ch.3. Freeze-Immune frontline (Li'l Eraser, Riceball with Talent) + Anti-Alien/Anti-Floating Ubers.

Imperator Sael
IMPERATOR SAEL
Alien

An Alien area attacker (220 range) with a 20% chance to Slow your cats — not Weaken. Slow-Immune backliners or rushers play through it cleanly.

J.K Bun Bun
J.K BUN BUN
RedFloating

Red/Floating heavy hitter with high HP and damage; a recurring Stories of Legend trigger-wave boss.

Jackie Peng
JACKIE PENG
Traitless

A Traitless penguin peon with modest single-target hits and no special abilities — straightforward to clear.

Kang Roo
KANG ROO
Traitless

Boxing kangaroo — 4,000 HP, 250 AP single-attack at 160 range with 100% Multi-Hit (3 hits per attack). Tankier than typical Traitless peons. Anti-Traitless or pure DPS overload.

Kid Tappa
KID TAPPA
AlienStarred Alien

Dolphina variant — 40,000 HP and 15,000 Barrier, but only 50 damage. Speed 50 makes him a fast meat wall. Once the Barrier breaks his low DPS makes him a useful stepping stone for Crimson Mina / Polevaulter Cat / Jellycat.

Kory
KORY
Traitless

A Traitless tank with a slow wave-attacking hit and Base Destroyer (bonus damage to your base). Keep it back; Wave-Immune cats avoid the splash.

Kroxo
KROXO
Alien

Croco's Alien variant — fragile (3,000 HP, 900 AP, 130 range, no abilities) but appears in 42 CotC stages with magnifications scaling from 100% to 2,400%. At high mag his DPS climbs to 12k-25k. Crazed Sexy Legs / Macho Leg / Wheel Cat clear groups easily.

Le'boin
LE'BOIN
Traitless

A slow Traitless area attacker with long range (400) but a low attack rate. Tanky-ish fodder — out-range it or grind it down.

Le'noir
LE'NOIR
Dark

A Dark-trait tank — a Le'boin variant with much higher HP and a heavy long-range (410) hit. Anti-Dark units, especially wave/area attackers, wear it down.

Le'Solar
LE'SOLAR
AlienStarred Alien

Le'boin variant with 40,000-damage Barrier — one of the strongest in the game. Bahamut, Bazibon-line, or any 100% Barrier Breaker is the standard counter.

LeMurr
LEMURR
Alien

An Alien with a chance to Weaken your cats' attack on hit (single-target, 249 range). Bring Weaken-Immune anti-Alien units to neutralize the disruption.

Li'l Nyandam
LI'L NYANDAM
Red

A Red-trait boss-class enemy with long range (620) and very high damage. Use anti-Red backliners behind a sturdy frontline, and out-range it where you can.

Loris
LORIS
Relic

Relic long-distance attacker (449 range) that Curses cats, temporarily blocking their abilities.

Maawth
MAAWTH
AlienFloating

Mooth's Alien/Floating variant — 17,777 HP, 777 AP area attack at 370 range with 100% Freeze. Appears in Catseye, Skelling, Mertoz, Canopus. Freeze-Immune meatshields + Anti-Alien/Anti-Floating backliners.

Master A.
MASTER A.
Traitless

A Traitless area attacker with long range (451) that out-spaces your frontline. Out-range it or rush it down.

Mesocosmocyclone
MESOCOSMOCYCLONE
AlienStarred Alien

Super Cosmic Cyclone variant — 44k HP, 666 damage at 5-frame attack interval (extreme DPS). 100% Warp FORWARD by 150 range. Very short 50 range; crowd-control with Seafarer Cat / Corrupted Psychocat / Iron Wall Cannon.

Metal Doge
METAL DOGE
Metal

Metal — every non-Critical hit deals just 1 damage, so you need Critical-hit cats (or Metal-slayers) to kill it. Don't ignore it though: it lands a real 2,000 area attack.

Metal Hippoe
METAL HIPPOE
Metal

A beefier Metal enemy than Metal Doge — same rule: only Critical hits (or Metal-slayers) deal real damage, everything else does 1. Low attack, so it's more a crit-check than a threat.

Metal One Horn
METAL ONE HORN
Metal

Metal variant of One Horn — 800 HP, 3,200 AP area attack at 80 range, attack interval 6f (extreme DPS). Only takes 1 damage per hit. Critical-hit cats only (Crazed Whale, Cyberpunk, iCat).

Mistress Celeboodle
MISTRESS CELEBOODLE
Alien

Celeboodle's Alien variant — 4,500 HP, 3,750 AP single attack at 160 range with Strengthen. Stalls + hits hard once Strengthened. Common across Cosmic Lounge, Buutara, Urura, Ababwa, etc. Standard Anti-Alien handles her.

Mooth
MOOTH
Floating

A Floating area attacker with long range (340) but low damage — pokes from range. Out-range it or use anti-Floating units. Its Alien variant is Maawth.

Mr. Angel
MR. ANGEL
Angel

An Angel area attacker with a chance to Weaken your cats. Anti-Angel units behind a Weaken-Immune frontline handle it.

Mr. Mole
MR. MOLE
Traitless

A Traitless Long Distance area attacker (450 range) that hits hard and has a 100% chance to knock your cats back. Outrange it with backliners, or rush past with a fast attacker like Awakened Bahamut.

Ms. Sign
MS. SIGN
Traitless

Traitless 'sign' enemy — extremely slow, very long range and all but harmless (1 attack); functions as a meatshield/timer.

Nimoy Bore
NIMOY BORE
Alien

Bore's Alien variant — 160,000 HP, 1,799 AP area attack at 125 range with 100% Knockback, fast 17f attack interval. Boss of Uranus + Urura + Andromeda. Knockback-Immune frontline (Bombercat, Crazed Cow with Talent) + Anti-Alien backliners.

Oldhorn
OLDHORN
Relic

Relic One Horn — a 2.4M-HP wall with a fast Curse-inflicting area attack.

One Horn
ONE HORN
Red

Red horned peon — 15,000 HP, 500 AP area attack at 40 melee range. Tanky for a peon. Anti-Red Ubers (Mighty Reza, Crazed Bahamut) clear easily.

Othom
OTHOM
RelicFloating

Relic/Floating Omni-Strike boss that Curses and can hit cats on either side of it.

Otta-smack-u
OTTA-SMACK-U
Traitless

Traitless otter-mech area attacker appearing in ItF and Stories of Legend.

Owlbrow
OWLBROW
Floating

A Floating long-range area attacker (340 range, 3,000 attack) that pokes from the backline. Out-range it or bring anti-Floating units.

Pigeon de Sable
PIGEON DE SABLE
Floating

A Floating enemy whose Wave Attack reaches past your frontline. Wave-Immune cats neutralize it; otherwise out-range or rush it down.

Pigge
PIGGE
Red

A Red-trait area attacker — basic early-game fodder with low stats. Anti-Red units shrug it off.

Professor A.
PROFESSOR A.
Red

A Red long-range (501) area attacker with a chance to Slow your cats. Use anti-Red backliners behind a Slow-Immune frontline.

Project A
PROJECT A
AlienStarred Alien

Master A. variant — 451 range area attacker with 20% Warp chance back 500 range. Outrange with backliners or rush past with Awakened Bahamut / Maglev Cat.

R.Ost
R.OST
Traitless

A Traitless area attacker with very high DPS and a Critical-hit ability that can land surprise heavy blows. Blunt it with Slow or Weaken units and strong ranged DPS.

Raging Bahamut Cat
RAGING BAHAMUT CAT
FloatingAlien

Enemy Bahamut and ItF Ch.3 final boss — Floating/Alien with speed 40 and extreme Multi-Hit area damage.

Rain D.
RAIN D.
Traitless

A Traitless long-range area attacker (300) that hits hard. Out-range it with backliners or rush it down before it racks up damage.

Relic Bun-Bun
RELIC BUN-BUN
Relic

Relic boss — 3M HP, Omni Strike + Curse. A major Uncanny Legends wall.

Relic Doge
RELIC DOGE
Relic

Relic Doge — fragile but fast, Curses cats on hit.

Ribbo
RIBBO
AlienStarred Alien

Croakley variant — Long Distance (400~550) backliner with 65,000 Barrier and a guaranteed 100% Warp back 250 range. Only 700 HP — once the Barrier breaks, waves or Major Leaguer Cat finish the job.

Scissoroo
SCISSOROO
Alien

Kang Roo's Alien variant — 24,000 HP, 2,800 AP area attack at 199 range with 100% Knockback. Disruptive. Knockback-Immune frontline + Anti-Alien backliners.

Shadow Boxer K
SHADOW BOXER K
Dark

A much tougher Dark-trait Kang Roo with rapid multi-hit area attacks — high DPS that can plow through your frontline if you can't out-damage and knock her back. Not a peon.

Shibalien
SHIBALIEN
Alien

Doge variant — first Alien enemy you face. 900 HP, 150 dmg, low movement, hits for solid damage at melee range. Easily killed by Lion Cat / Crazed Sexy Legs / Bahamut.

Shibalien Elite
SHIBALIEN ELITE
AlienStarred Alien

Faster, stronger Shibalien with 35% Warp chance back 750 range. Slowable/freezable like other Aliens. Bahamut can one-shot in its first appearance.

Shy Boy
SHY BOY
RedFloating

A Red/Floating area attacker with modest stats. He's often a trigger enemy — defeating him spawns the next wave — so watch the timing on stages that use him that way.

Sir Metal Seal
SIR METAL SEAL
Metal

Metal version of Sir Seal — takes only 1 damage from non-critical hits, so it needs critical-hit attackers. High raw attack.

Sir Rel
SIR REL
Relic

Relic Squire Rel — tiny, very fast single-target attacker that Curses cats.

Sir Seal
SIR SEAL
Red

Common Red peon — 2,500 HP, 150 AP area attack at 170 range. Spawns in groups. Any Anti-Red Area Attacker clears them.

Snache
SNACHE
Traitless

Second enemy introduced. Slightly tougher than Doge but still functions as fodder. Red variants are separate enemies (Ginger Snache, etc.).

Spacefish Jones
SPACEFISH JONES
AlienFloatingStarred Alien

Sunfish Jones variant — 840 range area attacker with 30,000 HP, 12,000 Barrier, hits up to 20-30k damage. Floating trait makes it easier to counter. Glass cannon — short attack window between hits.

Squire Rel
SQUIRE REL
Traitless

A fast, constantly-spawning peon with low health, low attack and short range — the fastest enemy in Empire of Cats. It mostly just gets in the way: a genuine distraction unit, not a real threat.

St. Pigge the 2nd
ST. PIGGE THE 2ND
Red

Red enemy first introduced in Legend Stages — 40,000 HP, 400 AP area attack at 160 range. Debuts in CotC at Crimson Star Ch.2. Wave-heavy Anti-Red lineup clears her.

Star Peng
STAR PENG
AlienStarred Alien

100% Warp chance back 500 range for 3.3s — extremely disruptive. Low range vulnerability. Counter with Area Attackers and Warp-Immune cats (Bora/Lumina line, Rover Cat Mk II).

Sunfish Jones
SUNFISH JONES
Angel

An Angel area attacker with extreme range (840) and a chance to Slow your cats — a backline sniper. Push through with Slow-Immune units or rush its frontline to open a gap.

Super Cosmic Cyclone
SUPER COSMIC CYCLONE
AlienStarred Alien

An Alien area attacker with an extreme attack rate and a 100% chance to Warp your cats backward. Crowd-control it or out-range it so the warp can't reset your push.

Super Metal Hippoe
SUPER METAL HIPPOE
Metal

A fast Metal Hippoe variant with a knockback attack — only 1 damage per non-critical hit, so bring crit cats.

Tackey
TACKEY
Dark

A Dark long-distance area attacker (400 range) that chips your line from the back. Wiki classifies it under the 'Dark' element.

Teacher Bear
TEACHER BEAR
Traitless

A high-HP area attacker with a slow attack rate and good range (350). No special abilities — just whittle it down with sustained DPS.

Teacher Bun Bun
TEACHER BUN BUN
Floating

A Floating area attacker with high HP and a fast hit at 200 range — a recurring boss-class Floating enemy. Anti-Floating units plus crowd control bring it down.

The Cat God
THE CAT GOD
Floating

Final boss of CotC Ch.1 ONLY (Floating, not Alien). 1.4M HP, 1,000-range Multi-Hit area attack (3×18k). Mystery Mask required to keep him at 100% (otherwise 1,100%). Butterfly Cat and Dancing Flasher exploit his Floating trait.

The Face
THE FACE
Floating

A Floating area attacker with long range (340) but a slow attack rate. Anti-Floating units and meatshields handle it — close the gap before it lands hits.

THE SLOTH
THE SLOTH
Traitless

A Traitless area attacker with a very slow attack rate but devastating damage at 450 range. Snipe him with longer-range or wave attackers before he connects.

Those Guys
THOSE GUYS
Traitless

High HP but low damage and a fast attack rate — tanky for an early enemy but not threatening past the early game. Often spawned in groups as fodder; area attackers clear them quickly.

Trolly Blogger
TROLLY BLOGGER
Traitless

A Traitless area attacker with decent range (220) and a chance to knock your cats back — disruptive but low-damage.

Two Can
TWO CAN
RedDark

A Red/Dark single-target wave attacker with solid HP and damage. Wiki classifies it as both Red and 'Dark'.

UltraBaaBaa
ULTRABAABAA
AlienStarred Alien

Massive 266,000-damage Barrier (one of the largest in the game) protects very low HP. Anti-Alien Barrier Breakers (Bazibon line, Loincloth Cat) cut through cleanly.

Ursamajor
URSAMAJOR
Alien

Teacher Bear's Alien variant — 30,000 HP, 1,000 AP area attack at 350 range with 100% Strengthen. Boss of Egg Nebula / Eskimo Nebula / Venus Ch.3 / Thanxbye. Anti-Alien backliners + tank-heavy frontline; cap him before Strengthen stacks.

Ururun Wolf
URURUN WOLF
Traitless

Traitless boss with very high HP and a long-range area attack — the enemy counterpart of the Ururun Wolf cat.

Wall Doge
WALL DOGE
Traitless

High-HP wall unit with a short-range area attack. DPS is low for her bulk, so she's spawned in groups to shield stronger enemies — but she does deal real damage, and at high stage magnifications (e.g. 6,000% on Littering Coast) it becomes lethal.

Winged Pigge
WINGED PIGGE
Angel

Angel Omni-Strike Pigge that Weakens cats while hitting all around it.

Zackie Peng
ZACKIE PENG
Zombie

Zombie Jackie Peng — Burrows under your frontline and Revives once after dying.

Zigge
ZIGGE
Zombie

Zombie Pigge — knocks cats back, Burrows, and Revives once.

Zir Zeal
ZIR ZEAL
Zombie

A Zombie area attacker that Burrows under your line, Revives once after dying, and can Freeze your cats. Bring anti-Zombie units to stop the revive behind a Freeze-Immune frontline.

Znache
ZNACHE
Zombie

Zombie Snache — weak fodder that Burrows under your line and Revives once.

Zoge
ZOGE
Zombie

A beefier Zombie-trait enemy with an area attack that Burrows under your frontline and Revives once after dying. Bring anti-Zombie units to stop the revive.

Zombie Doge
ZOMBIE DOGE
Zombie

Burrows and resurfaces — anti-Zombie killers stop the revive.

Zomboe
ZOMBOE
Zombie

Zombie Hippoe — slow-inflicting, Burrows, and Revives once.

Zroco
ZROCO
Zombie

Zombie Croco — a fast single-target Weakener that Burrows and Revives once.