4-6 FISHERMAN'S DILEMMA
4-6 Fisherman's Dilemma is the 6th stage of 4 — Swimming Cats. Previous stage: 4-5 Playing Pirates. Next stage: 4-7 Seaweed Shallows.
CATS TO CONSIDER
HITMAN CAT A Area attacks hit everything in range.
SALON CAT S Hits whole crowds, and is Weaken-immune so it keeps firing through Weaken stages.
CRAZED COW CAT S Clears swarms as it sprints through them.
ANUBIS THE PROTECTOR S Long-range Area damage hits any trait.
JAGANDO JR. A Area attacks hit everything in range.
Clear the crowd
7 enemy types stack up here. Area attackers hit the whole push at once instead of one unit at a time.
VIDEO RUNS
WIKI PICK = listed on the stage's Battle Cats Wiki page; COMMUNITY = found by title, channel and date. Neither is verified by Claws' Den. Nothing loads from YouTube until you press play. Find more on YouTube ↗
ENEMY BASE
BASE HEALTH
175,000
The castle you destroy to clear the stage.
STAGE DATA
SAGAStories of Legend
CHAPTER4 — Swimming Cats
ENEMIES7
MORE IN 4 — SWIMMING CATS All 8 stages