2-7 SUN
2-7 Sun is the 7th stage of Cosmos Ch.2 — The Passion of Catgod. Previous stage: 2-6 Mercury. Next stage: 2-8 Uranus.
The Face's Alien/Floating variant — 44,444 HP, 1,333 AP area attack at 366 range with 100% Freeze. Boss of Sun across all 3 chapters plus Sirius/Skelling Ch.3. Freeze-Immune frontline (Li'l Eraser, Riceball with Talent) + Anti-Alien/Anti-Floating Ubers.
Corporal Weyland carries a Barrier (up to 2,500 HP) — your hits are absorbed until it's broken.
I.M. Phace is Alien. Anti-Alien units take less damage and deal more.
I.M. Phace is Floating. Anti-Floating units take less damage and deal more.
I.M. Phace reaches 366 range. Units that out-range it can chip safely without taking hits.
6 enemy types stack up here. Area attackers hit the whole push at once instead of one unit at a time.
Im Phace boss + Corporal Weyland — two Long-Distance snipers (both 300~600 range with Warp). Their min-range blind spot is what you exploit. Major Leaguer Cat outranges them from behind your meatshield wall (Long Distance 425~550 + 35% Barrier Breaker for Weyland's 2,500-HP shield). Awakened Bahamut rushes into the blind spot from the front.
CotC Ch.2 Sun shifts to Starred Alien content. Corporal Weyland boss + Mr. Mole sniper + Those Guys spam. Community loadout: Major Leaguer Cat (Wave Attack reaches Mr. Mole behind the front line) → Anti-Alien Uber (Bazibastra, Lumina, or talented Crazed Bahamut) → Manic Mohawk meatshields → A. Bahamut for base chip. Weyland's barrier needs guaranteed Barrier Breaker — King Dragon Cat or talented Crazed Bahamut. Common failure: assuming the Anti-Metal lineup from Ch.1 carries over. Drop Crit cats here; bring Anti-Alien instead.
The castle you destroy to clear the stage.