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NORMAL · A TIER
TITAN CAT
NORMAL B
ROLE & USE
🛡️
Tank
Massive HP area wall — one of the toughest cheap frontliners.
🌀
Crowd Control
Its True Form adds a 30% Knockback to disrupt non-Metal pushes.
COMBAT STATS
Lv.20+90, +300% EoC Treasures (base = Lv.1)
HP
44,500
base 1,000
ATK
12,460
base 280
DPS
5,579.1
base 125.37
RANGE
150
ATK FREQ
2.23s (67f)
SPEED
8
KNOCKBACK
1
RECHARGE
18.2~27s
OVERVIEW
Massive area-attack bruiser. High HP and damage make it a moving wall when frontline tanks fall, and the slow speed gives it staying power against long-distance enemies.
PROS
- High HP and damage
- Area attack hits crowds
- Good vs Long Distance enemies
CONS
- Short range (150)
- Very slow movement (8)
- Long recharge (~27s base)
NORMAL B
ROLE & USE
🛡️
Tank
Massive HP area wall — one of the toughest cheap frontliners.
🌀
Crowd Control
Its True Form adds a 30% Knockback to disrupt non-Metal pushes.
COMBAT STATS
Lv.20+90, +300% EoC Treasures
HP
44,500
ATK
12,460
DPS
5,579.1
RANGE
150
ATK FREQ
2.23s (67f)
SPEED
8
KNOCKBACK
1
RECHARGE
18.2~27s
OVERVIEW
Cosmetic evolution at level 10 — same stats as Titan Cat. Long-backswing area attacks; still hits like a truck once it gets in range.
PROS
- Same HP, damage, and area attack
- Combo slot for Jibbly Studio
- Decent vs crowds
CONS
- No stat improvement vs base
- Same long recharge
- Slow to reach the frontline
NORMAL A
ROLE & USE
🛡️
Tank
Massive HP area wall — one of the toughest cheap frontliners.
🌀
Crowd Control
Its True Form adds a 30% Knockback to disrupt non-Metal pushes.
COMBAT STATS
Lv.20+90, +300% EoC Treasures
HP
89,000
ATK
24,920
DPS
11,158.21
RANGE
150
ATK FREQ
2.23s (67f)
SPEED
8
KNOCKBACK
1
RECHARGE
22.2~31s
OVERVIEW
True Form doubles HP and damage and adds a 30% chance to knock back ALL non-Metal enemies on hit. Becomes a stage-clearing tank/control hybrid in early-mid game, and a budget answer to backliners like Master A. and Camelle.
PROS
- Doubled HP and damage
- 30% Knockback chance vs all non-Metal traits
- Cheap stalling tool for many event stages
CONS
- Slightly longer recharge (~31s base)
- Slow and short-ranged
- Damage outpaced by gacha attackers in late game
ABILITIES
30% Knockback (non-Metal)