REQUIEM FOR ANGELS
Requiem for Angels is the 3rd stage of Papuu's Paradise. Previous stage: Divine Daughter.
Papuu only spawns after you hit the base, which turns the whole stage into a setup problem rather than a survival one.
- Three UltraBaaBaas arrive in the initial wave, so there is room to stack a large number of units before triggering her.
- With enough stacked damage she can be demolished the moment she appears.
- Papuu is Wave-immune, but Wave units still kill Mr. Puffington quickly and leave her exposed.
- Clear the first two UltraBaaBaas with the Breakerblast cannon, then the rest of the opening wave.
2.5M HP Angel boss. Its Omni Strike spans -3,700 to 1,300 - effectively the whole field - and every hit is a Toxic attack removing 40% of a Cat Unit's maximum health, so HP does not save you. Strengthens by 200% below 30% health and is immune to Waves, Knockback, Freeze, Slow and Weaken.
UltraBaaBaa, General GreGory and Kid Tappa carry Barriers (up to 266,000 HP) — your hits are absorbed until it's broken.
UltraBaaBaa's 266,000 Barrier needs a guaranteed 100% Barrier Breaker — chance-based units stall and waste your damage window.
Heavenly Herald Papuu is Angel. Anti-Angel units take less damage and deal more.
Heavenly Herald Papuu reaches 250 range. Units that out-range it can chip safely without taking hits.
Heavenly Herald Papuu has a deep HP pool (2,500,000+ even before stage magnification). Heavy single-target burst shortens the fight.
7 enemy types stack up here. Area attackers hit the whole push at once instead of one unit at a time.
The castle you destroy to clear the stage.