AQUA SAINT I
Aqua Saint I is the 1st stage of Jumbo Invasion. Next stage: Aqua Saint II.
This stage exists to teach you Jumbo Jones, and the lesson is his drawn-out foreswing — the window where he can be punished for free.
- His knockback count is high relative to his HP, so adequately levelled rushers can chain him.
- Stack damage into each foreswing rather than trading with him.
- His range gimmick makes slow-moving attackers dangerous — anything caught by the second part of his Omni Strike will not survive it.
2.5M HP Angel Colossus Great Advent boss. First hit is a -300~450 Omni Strike for 20,000; the second lands 90,000 at 451~751 with a guaranteed 2-second Slow and a level 7 Wave Attack. Immune to Freeze and Weaken.
Jumbo Jones is Angel. Anti-Angel units take less damage and deal more.
Jumbo Jones reaches 450 range. Units that out-range it can chip safely without taking hits.
Jumbo Jones has a deep HP pool (2,500,000+ even before stage magnification). Heavy single-target burst shortens the fight.
6 enemy types stack up here. Area attackers hit the whole push at once instead of one unit at a time.
The castle you destroy to clear the stage.