Cradle Wilderness is the 3rd stage of Big Peng Z Strikes. Previous stage: Wandering Lv.11–20. Next stage: Summit Wilderness.
A Continuation Stage: it can appear after any Wandering clear (1% at Lv.1, rising with the level), costs no energy, and drops a Zombie Talent Orb — D rank mostly, C rank with luck — every time. Dread Bore is the boss: a burrowing Zombie Bore that revives once.
- Any good Zombie-focused lineup with the Holy Blast that can beat Wandering Lv.11+ can beat this stage.
- Have the Holy Blast charged for when your Cats hit the enemy base — that is when Dread Bore spawns and burrows, and the Blast unburrows him.
- Squire Rels come forever from 27 seconds at 1,800%; keep the meatshield line moving until the base is open.
Dread Bore, Zomboe, Zroco and Zory revive after dying — without a Zombie Killer they keep coming back. Bring one to end the loop.
Dread Bore is Zombie. Anti-Zombie units take less damage and deal more.
Dread Bore reaches 130 range. Units that out-range it can chip safely without taking hits.
Dread Bore has a deep HP pool (400,000+ even before stage magnification). Heavy single-target burst shortens the fight.
6 enemy types stack up here. Area attackers hit the whole push at once instead of one unit at a time.
The castle you destroy to clear the stage.
